I don't mind how Liquid Glass looks at all. It's just insane how buggy the system has become. Even Messages will bug out, like deleting my first word if I type too fast after opening a conversation or auto scrolling and not letting me scroll down until I exit and re-enter.
Unacceptable for the premium you pay for Apple software. Unacceptable for any software one is paying for. I hope they get their shit together and start fixing before they continue adding new stuff. 26.2 doesn't inspire me that they're on that trajectory.
The thing that amazes me most is that everyone on the teams responsible is probably using their Apple devices and running into these same bugs!
I do, and the fact that it isn't even optional is crazy.
Windows Vista vibes where they first looked at what the could technically pull off on todays' hardware. And mind you: Liquid Glass is very impressive!.
Although outright opt-out isn't possible, it seems like heading to Accessibility -> Motion -> Reduce Motion (on) and Prefer Cross-Fade Transitions (On) reduces the effect.
I'm not sure if this reduces the buggy artifacts though.
Necessary has never been the deciding factor for Apple’s decisions, especially when it comes to design. Nor has “optional” ever really been part of that discussion. They know, like most people, supporting multiple interface simply creates more BS to maintain for the few resistant people who don’t accept change. Like it or hate, you bought an Apple.
I don’t particularly like it either — reality is what it is and if I don’t like it that much, there are other phones I can buy when I upgrade.
Indeed - the system as a whole is starting to feel bloated. Today’s macOS design is akin to the cosmetic mufflers/exhaust pipes in cars, which serve only to justify the “Sport” badge. I long for the days past.
Apple employees should have kidnapped Alan Dye from his office and deposited him on Facebook's doorstep wrapped up in a straightjacket with ribbons and a bow years ago before he finally left voluntarily.
I've had similar observations with different behaviors in Safari and Finder. One would think the quality of Apple's software would be increasing with the usage of Swift over Objective-C, but the opposite seems to be true.
Spotlight is also slow and buggy now, on an M3 Pro no less. I loathe the feeling of being faster than my computer and having to wait for it to catch up, something that I haven't felt since the M1 came out.
There are like a half-dozen blatant bugs I encounter between daily and weekly in Safari. Text input and textarea editing is buggy in a couple ways, Apple Pay has a positioning bug where sometimes its bottom button is about 1/3 off the screen, certain elements on a couple pages smear when I scroll (but only sometimes). Not even counting ways the keyboard itself is worse now.
I haven’t seen browsing this buggy outside weird niche Linux browsers in… 15+ years?
Maybe the sharper edges of objective-C lead to a programming practice that was more careful, which has been abandoned under the impression of Swift's increase default safety.
I think parts of Liquid Glass on macOS looks pretty bad. But I don't care that much about how things look, so it doesn't offend me.
What does offend me are all the bugs, as you say. It's still utterly broken all these months after the public release. Spotlight is a mess; I've seen it take DAYS before it has made an app in '/Applications' findable through search (even as the app shows up in Spotlight's long scrollable list of apps), and the animation where it comes in as a result of the four finger gesture has so many bugs I won't go through them all here. The most annoying is that it can end up in a state where Spotlight is not on screen, but you need to do the "make Spotlight go away" gesture before the "make Spotlight appear" gesture works again. It also often loads icons slowly; sometimes loading them in one by one over time, sometimes all at once after thinking for a second. It's arguably better from a UX design perspective than Launchpad was, but Launchpad was so much more polished and better performing.
There's also just constant minor graphical glitches. Things which pop in, things which load in with the wrong background color, that sort of stuff. The Settings app sometimes loads in stuff gradually and parts of the app jump around for a second before it settles, like a bad web app. It feels janky.
Mac OS X used to feel like a solid operating system. It has been going downhill for a while, but macOS 26 is the biggest leap in a long time.
> I think parts of Liquid Glass on macOS looks pretty bad. But I don't care that much about how things look, so it doesn't offend me.
I don't care overmuch about the purely cosmetic side of it, but Liquid Glass looks absolutely terrible from an ergonomics point of view. It's just plainly, objectively bad UX.
> But I don't care that much about how things look, so it doesn't offend me.
So I'm guessing you use some default Mac editor (Xcode?)? You don't change your color scheme, you don't change your font, etc?
Aside: Software devs are very weird, they spend all this time crafting their dev setup and but when it comes to their OS they just give up and whatever Tim Cook feeds them their in. Makes no sense. Anyway, off to Linux land. See ya'll!
> It also often loads icons slowly; sometimes loading them in one by one over time, sometimes all at once after thinking for a second.
This is frequent, if not constant, on iOS for me. I never witnessed it before the 26 update.
How can it take an entire second or more to display an icon in list in the settings application? It was literally a solved problem for every iOS version I've ever used.
This year I've had to perform many hard resets on my MacBook, iPhone and even Apple Watch because they've locked up. And they're all relatively new devices. Apple needs to get its shit together. I already expect to move away from their mobile ecosystem when it comes time to upgrade.
> The thing that amazes me most is that everyone on the teams responsible is probably using their Apple devices and running into these same bugs!
This is what surprises me the most to be honest. CarPlay seemingly still suffers from a (sometimes deadly) issue of covering the entire map on your dashboard with the avatar/number of the person calling, so if you're actively using it for navigation (since, you know, there is a map there and all) someone calling you is a highly stressful moment and more than not you need to hang up because otherwise the call is in the way.
I've had my iPhone 12 Mini for so many years now, and this is still an issue, the only conclusion I can take from this is that people at Apple actually all have Android phones.
The Apple release schedule is unremitting. We know that bugs are reported to Apple by developers, and we know that reported bugs get ignored for years, or forever. I suspect that every Apple engineer has a mountain of bugs in their queue.
If Apple leadership doesn't care about software quality, then Apple engineers can't care about software quality. They use the same buggy crap that we do, because they have no choice.
> The thing that amazes me most is that everyone on the teams responsible is probably using their Apple devices and running into these same bugs!
Would be funny if devs @Apple were using Surface machines when developing the newest MacOS, just like MS devs were using Apple hardware when developing Windows.
I don’t mind Liquid Glass either to be honest. I kind of like it even. I also completely agree regarding software quality, which is abysmal (I am sufficiently aware of the internals of a lot of things on macOS to know most of the time why it’s like this, but it’s still unacceptable).
I have these insane bugs where my apple tv will connect to my mbp even tho my mbp has blutooth disabled. I'll be listening to a podcast on my mbp with airpods while my wife is watching some show on the apple tv. It will still randomly connect to my airpods when my wife never tries to connect them.
Apple is quickly becoming a trash company and we're seeing the effects of an industry writ large when you only hire leetcode monkeys.
Funny, last time I used macos there were so many annoyances and every suggestion was to use some paid third party app. I finally caved and used hammerspoon to write everything I needed myself.
You pay for it in lots of ways, including an obscene premium on minor hardware upgrades, not to mention you have to buy their hardware to even use the software itself.
I think for the first time I’ve been considering moving off iOS because of liquid glass. The bugs on apple products have hit a breaking point for me. Mac is still unequivocally the best laptop around imho, but it’s less clear cut for phones. My iPhone 15 pro is borderline unusable. Every day is a new issue. I’m very much over it.
You used to be able to count on the basics working smoothly, but stuff like the camera and messaging are frequently broken for me
I recently switched from a 13 Mini to a Motorola Razr and wow Android is so much nicer than iOS. Notifications don't randomly disappear on Android, I have a Back button, and I can use real Firefox!
As an Android user since the T-Mobile G1, I tried switching to an iPhone 15 Pro as my primary phone from a carrier deal as the hardware looked nice plus Android/iOS has converged so much over the years with all the same apps available on either. I was pretty used to iOS from iPads and as a backup phone so the switching costs were minimal and the better MacOS integration seemed cool.
But man, the notifications are a constant thorn in my side. I have missed so many work notifications due to the lack of persistent notification indicator (other than on the lock screen), and the overall weirdness of iOS lockscreen notification panel (segmentation between "old" notifications that can be mass dismissed and "new" notifications that pile up individually-ish). I use an Apple Watch and somehow still miss Teams notifications as they come in, I'm not even sure how that happens...
I'm so close to abandoning the iPhone as my main phone and going back to my S23 Ultra pretty much entirely because of notifications, it's been a disappointment...
I've recently been using an Android phone a family member gave me after they upgraded and to my shock it's...fantastic? It's not at all like I remember Android from back in the early Android days.
Android has frequently been ahead of Apple in terms of features for years at this point. But Apple's overall "ecosystem" is (or was) much more cohesive, so everything felt very Apple, while Android's has (for better or worse) been something of a wild west situation; and iPhone's have excellent cameras. If you go with a flagship Android phone, though, you're now getting an equally good camera (if not better in some cases) and the benefit of Android's more freedom, in relative terms of course.
NA seems to really fixate on the luxury and social significer aspect of having an iphone though. But I think this update is finally ending that for some people. I have many friends who were diehard iPhone users that are now thinking of moving to Android. There's also a growing sense that new gens of most phones are making only marginal advances. Keeping a phone for 3 or more years is much more common and some mid-tier phones are now getting long security and update commitments.
Fair if you haven't looking at it in a while but they have largely been on par for a decade.
The Apple hardware is more consistently premium of course but if you compare the Samsung Galaxy whatever with the iphone they have been pretty close for a while. The entire industry has been in incremental innovation for a long time.
I'm not the biggest fan of Liquid Glass, but I regularly use Android via single-use tablets and dev test devices and I think I dislike Material 3 Expressive even more. M3E feels weirdly awkward and unrefined and it's a struggle to come up with a color scheme that looks right. It would be a constant irritation if Android were my daily driver.
The latest top of the line Chinese phones (Xiaomi 17, Vivo x300 pro, Oppo X9 Pro) are at least equal if not better than top of the line iPhones or Samsung phones. Better battery life, larger batteries, better screens, faster charging. Much better cameras. They now do collaboration with lens makers like Zeiss and Hasselblad and it really shows in the photo quality, last year was the first time I've felt like a phone could replace an entry level DSLR.
People say that the faster charging will degrade battery life, but my last phone was a Samsung and battery life was massively degraded after two years without any kind of fast charging. The one I had before that was a Redmi, much faster charging and the battery was fine after a couple of years.
I’m actually glad because it seems like we are finally leaving behind the flat design that started in iOS 7, if I remember correctly. I’m not sure it would be good to go full skeuomorphic but at least a button looks more like a button again
Especially with the state of the App Store. We used to have really nice, well designed apps to go along with the amazing hardware, now it’s even worse than Android with an endless list of SEO-optimized, copycat and IAP scam apps.
Yeah I switched to Android in large part because of Liquid Glass. Not the look, pictures of it are quite nice, but because of how it works or rather, doesn't. It's buggy, slow (on a 1 generation old pro phone), and way too UI-forward, prioritising UI over content in the same way that skeuomorphism did. Overall it just felt dated in the same way that skeuomorphism did when it died.
The worrying thing is that his departure seems in no way like a consequence of his terrible job. He wasn't squeezed out by upper management, he left because Meta made him a better offer. I'm sure Apple's software quality will go up now that he's gone and his replacement is allegedly liked by Apple's competent UX people who disliked Dye; but Cook clearly doesn't recognise the problems, lest he'd have planned to get rid of Dye by now.
It’s honestly hard to tell from outside - execs at that level are very rarely fired. They tend to be asked politely to find something new to do with their time
I just hope that my current Mac keeps being usable long enough that Liquid Glass has been fixed or replaced entirely by the time I'm forced to upgrade to whatever's shipping on my next computer.
Eventually it will go away just like brushed metal, lickable, green felt, and woodgrain. Unfortunately for that to happen they will need to invent something so heinous you will wish for liquid glass.
My kid dumped a glass of water all over my MBP M1 a few days ago. Deciding between an inferior M4 with Sequoia or a fancy new M5 with Tahoe has been rough :/
If it helps, I've been using XFCE since 2007 and it's remained functionally identical for all of those almost 20 years. It just works, it improves a tiny bit with each major upgrade, and they don't rearrange everything every couple years for the sake of justifying a salary.
Maybe it's a good opportunity to consider whether you actually have to keep running on Apple's treadmill.
There could be hope for it, but it might be too late now. I dumped tea on my M1 Macbook air earlier this year. I managed to save it - sort of. I had to replace the battery. The screen was working but also had liquid damage so I replaced it as well.
Immediately after spilling tea on it I shut it off, took off the bottom plate, rinsed it with water, and rinsed it again with isopropyl alcohol. I think I waved a heat gun over it for a bit and then left it in front of a fan. This was about 8 months ago and it still works!
The only lingering problem is that when caps lock is off, the light on the key is slightly illuminated. Weird, but I can tolerate that!
I thought Liquid Glass was cool & interesting when I first saw it in the Developer releases, but I find myself yearning to go back to Sequoia. Hopefully, Apple decides to go back to "simple" soon.
Especially when Sequoia will be supported by security updates for at least another 1-2 years. There aren't any compelling "gotta have it" reasons to upgrade to Tahoe.
Funny to see the last screenshot of OS X from 2014 in the article. I would love to use a system with such a high contrast and information density. But I also remember very well how many users were upset with the most recent design changes at that time: The all caps section titles in the sidebar, and the gray icons that were previously colored.
Tiger with 10.5/10.6-style 2D grid virtual desktops and Mavericks traffic light buttons, or alternatively Mavericks with aqua scrollbars and 10.5/10.6-style 2D grid virtual desktops is very close to my ideal desktop environment.
It sounds plausible, but only in the shallowest “yeah, make ‘em look the same” way. Just like when they started shipping the Catalyst-based Mac apps of Messages, Photos, etc so that they’d look the same as the iOS apps (and no doubt so they could reuse some code from there instead of wasting developers on the Mac platform they hate).
It’s not as though anything about Liquid Glass makes a meaningful difference in usability.
More likely the UX team touched AVP last, so some of the design language influenced what they were building.
The goal is most likely to unify the experience around iPadOS, so that one codebase ports down the phone and watch and over to the Mac and AVP.
The delta between Mac and iPad UX elements goes down every release. The latest one gave the iPad a menu bar and multi window support.
Looking at it from a certain angle, the iOS codebase is the only one which has a native team for a lot of large companies - they might not even create larger views for an iPad native version, and may instead ship Electron for the macOS release. Apple is trying to recruit the native mobile team to be able to support native releases for the whole ecosystem.
VisionOS doesn't actually have the degree of transparency of Liquid Glass, though, which makes the whole thing particularly weird. It has a much more opaque frosted glass effect.
It would help if it wasn't 3500 dollars, they did not embrace games, and were expecting developers to buy such devices for so little return in development cost, released at a time most headsets were already on yet again going down on another VR headset cycle.
Except Liquid Glass looks nothing at all like visionOS. If they had just taken a carbon copy of the visionOS UI and put it on Mac and iPhone, I doubt there would have been any controversy. Buttons don't look like they hover way higher than the UI. Sidebars and toolbar buttons are indented, they don't scream "LOOK AT ME!".
I would be shocked if Apple was making any product decisions to benefit visionOS at the expense of anything else. It’s so abundantly clear that the vision pro was a failure, it would be a horrible mistake to sacrifice anything to try and save it at this point. I think Apple is done with that experiment.
Perhaps the thing I hate most about Tahoe is the embedded rounded rectangle around the menu inside of the larger rounded rectangle window. They're trying to go for this look of a menu floating above the rest of the window it belongs to, but it just looks sloppy to me in dark mode.
Looks sloppy in any mode. The amount of wasted space has gone from “well a little bit of rounding/padding is alright to achieve a unified unique look” to “holy shit this is just Fischer price laugh and learn garbage”.
1/2 pixel strips everywhere, around tons of elements. Huge rounded corners. Slow showy animations.
This isn’t a UI for adults, this is a UI for a fake computer sequence in a cheap Netflix movie.
Personally I couldn’t get past the horrible gray squircle jails for icons that don’t adhere to their boring new standard. They didn’t even update the pixelmator icon for quite a while, which they themselves acquired. Shows you how much effort went in to this.
At the same time I make Mac apps and I've got to adopt liquid glass to keep my apps looking alive/updated. How to do this without making my apps UI worse?
I would love to see some "how to fix Liquid Glass" type articles. List out the problems, list out potential solutions.
Anyone run across articles like this? Please share relevant links.
For iOS, I guess if you just update the bottom navbar (if you're using it) and use the fancy new glass back buttons that should be enough to keep them looking updated without breaking the UI in major ways.
For macOS maybe keep original toolbars (instead of the new floating-inside-a-floating-box ones) or make a custom UIView that emulates what's currently on Sequoia. Same for sidebars. Those two alone would IMO make it better than the built in apps on Tahoe.
And a design classic, an inner rounded rectangle should have a smaller corner radius (less rounding) than the outer one AND the inner rectangle should maintain significant margin between itself and the outer rectangle's borders. This is why the new Finder sidebar looks so tacky, they got the first part (corner radiuses) right but since the two elements are so close to each other there's still a visual clash between them. How to avoid it? Use a flat sidebar with a border only on the right.
Unacceptable for the premium you pay for Apple software. Unacceptable for any software one is paying for. I hope they get their shit together and start fixing before they continue adding new stuff. 26.2 doesn't inspire me that they're on that trajectory.
The thing that amazes me most is that everyone on the teams responsible is probably using their Apple devices and running into these same bugs!
I do, and the fact that it isn't even optional is crazy.
Windows Vista vibes where they first looked at what the could technically pull off on todays' hardware. And mind you: Liquid Glass is very impressive!.
It's just not necessary.
I'm not sure if this reduces the buggy artifacts though.
I don’t particularly like it either — reality is what it is and if I don’t like it that much, there are other phones I can buy when I upgrade.
That is how the current chaos feels like.
I haven’t seen browsing this buggy outside weird niche Linux browsers in… 15+ years?
What does offend me are all the bugs, as you say. It's still utterly broken all these months after the public release. Spotlight is a mess; I've seen it take DAYS before it has made an app in '/Applications' findable through search (even as the app shows up in Spotlight's long scrollable list of apps), and the animation where it comes in as a result of the four finger gesture has so many bugs I won't go through them all here. The most annoying is that it can end up in a state where Spotlight is not on screen, but you need to do the "make Spotlight go away" gesture before the "make Spotlight appear" gesture works again. It also often loads icons slowly; sometimes loading them in one by one over time, sometimes all at once after thinking for a second. It's arguably better from a UX design perspective than Launchpad was, but Launchpad was so much more polished and better performing.
There's also just constant minor graphical glitches. Things which pop in, things which load in with the wrong background color, that sort of stuff. The Settings app sometimes loads in stuff gradually and parts of the app jump around for a second before it settles, like a bad web app. It feels janky.
Mac OS X used to feel like a solid operating system. It has been going downhill for a while, but macOS 26 is the biggest leap in a long time.
I don't care overmuch about the purely cosmetic side of it, but Liquid Glass looks absolutely terrible from an ergonomics point of view. It's just plainly, objectively bad UX.
So I'm guessing you use some default Mac editor (Xcode?)? You don't change your color scheme, you don't change your font, etc?
Aside: Software devs are very weird, they spend all this time crafting their dev setup and but when it comes to their OS they just give up and whatever Tim Cook feeds them their in. Makes no sense. Anyway, off to Linux land. See ya'll!
This is frequent, if not constant, on iOS for me. I never witnessed it before the 26 update.
How can it take an entire second or more to display an icon in list in the settings application? It was literally a solved problem for every iOS version I've ever used.
This is what surprises me the most to be honest. CarPlay seemingly still suffers from a (sometimes deadly) issue of covering the entire map on your dashboard with the avatar/number of the person calling, so if you're actively using it for navigation (since, you know, there is a map there and all) someone calling you is a highly stressful moment and more than not you need to hang up because otherwise the call is in the way.
I've had my iPhone 12 Mini for so many years now, and this is still an issue, the only conclusion I can take from this is that people at Apple actually all have Android phones.
If Apple leadership doesn't care about software quality, then Apple engineers can't care about software quality. They use the same buggy crap that we do, because they have no choice.
There is also subconscious resistance to create an action that will uncover a bug and then remind of personal failure.
Then once whole teams get used to this, it's not possible to get it fixed as it gets deprioritised always.
Would be funny if devs @Apple were using Surface machines when developing the newest MacOS, just like MS devs were using Apple hardware when developing Windows.
Apple is quickly becoming a trash company and we're seeing the effects of an industry writ large when you only hire leetcode monkeys.
You don't pay anything for the software, so the quality matches
You pay for it in lots of ways, including an obscene premium on minor hardware upgrades, not to mention you have to buy their hardware to even use the software itself.
You used to be able to count on the basics working smoothly, but stuff like the camera and messaging are frequently broken for me
But man, the notifications are a constant thorn in my side. I have missed so many work notifications due to the lack of persistent notification indicator (other than on the lock screen), and the overall weirdness of iOS lockscreen notification panel (segmentation between "old" notifications that can be mass dismissed and "new" notifications that pile up individually-ish). I use an Apple Watch and somehow still miss Teams notifications as they come in, I'm not even sure how that happens...
I'm so close to abandoning the iPhone as my main phone and going back to my S23 Ultra pretty much entirely because of notifications, it's been a disappointment...
This is the only reason I'm using Android when the rest of my family is on iOS. uBlock on Firefox Android is essential.
NA seems to really fixate on the luxury and social significer aspect of having an iphone though. But I think this update is finally ending that for some people. I have many friends who were diehard iPhone users that are now thinking of moving to Android. There's also a growing sense that new gens of most phones are making only marginal advances. Keeping a phone for 3 or more years is much more common and some mid-tier phones are now getting long security and update commitments.
Definitely an “to each their own” kind of situation.
The Apple hardware is more consistently premium of course but if you compare the Samsung Galaxy whatever with the iphone they have been pretty close for a while. The entire industry has been in incremental innovation for a long time.
People say that the faster charging will degrade battery life, but my last phone was a Samsung and battery life was massively degraded after two years without any kind of fast charging. The one I had before that was a Redmi, much faster charging and the battery was fine after a couple of years.
Dead Comment
https://daringfireball.net/2025/12/bad_dye_job
Thankfully he has now left. Things could hopefully pick up again usability-wise within 2-3 years.
Maybe it's a good opportunity to consider whether you actually have to keep running on Apple's treadmill.
I believe that's how the designers at Apple came up with Liquid Glass
Immediately after spilling tea on it I shut it off, took off the bottom plate, rinsed it with water, and rinsed it again with isopropyl alcohol. I think I waved a heat gun over it for a bit and then left it in front of a fan. This was about 8 months ago and it still works!
The only lingering problem is that when caps lock is off, the light on the key is slightly illuminated. Weird, but I can tolerate that!
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Deleted Comment
As soon as Apple released iPhone, the Mac took a back seat.
I suspect that they were rather shaken at how poorly AVP was received.
It’s not as though anything about Liquid Glass makes a meaningful difference in usability.
The goal is most likely to unify the experience around iPadOS, so that one codebase ports down the phone and watch and over to the Mac and AVP.
The delta between Mac and iPad UX elements goes down every release. The latest one gave the iPad a menu bar and multi window support.
Looking at it from a certain angle, the iOS codebase is the only one which has a native team for a lot of large companies - they might not even create larger views for an iPad native version, and may instead ship Electron for the macOS release. Apple is trying to recruit the native mobile team to be able to support native releases for the whole ecosystem.
It was bound to fail since day one.
Except Liquid Glass looks nothing at all like visionOS. If they had just taken a carbon copy of the visionOS UI and put it on Mac and iPhone, I doubt there would have been any controversy. Buttons don't look like they hover way higher than the UI. Sidebars and toolbar buttons are indented, they don't scream "LOOK AT ME!".
Dye is just a moron.
1/2 pixel strips everywhere, around tons of elements. Huge rounded corners. Slow showy animations.
This isn’t a UI for adults, this is a UI for a fake computer sequence in a cheap Netflix movie.
At the same time I make Mac apps and I've got to adopt liquid glass to keep my apps looking alive/updated. How to do this without making my apps UI worse?
I would love to see some "how to fix Liquid Glass" type articles. List out the problems, list out potential solutions.
Anyone run across articles like this? Please share relevant links.
For macOS maybe keep original toolbars (instead of the new floating-inside-a-floating-box ones) or make a custom UIView that emulates what's currently on Sequoia. Same for sidebars. Those two alone would IMO make it better than the built in apps on Tahoe.
And a design classic, an inner rounded rectangle should have a smaller corner radius (less rounding) than the outer one AND the inner rectangle should maintain significant margin between itself and the outer rectangle's borders. This is why the new Finder sidebar looks so tacky, they got the first part (corner radiuses) right but since the two elements are so close to each other there's still a visual clash between them. How to avoid it? Use a flat sidebar with a border only on the right.