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sovietmudkipz · 5 days ago
Hobbyist game dev here with random systemd thoughts. I’ve recently started to lean on systemd more as my ‘local game server process manager’ process. At first I thought I’d have to write this up myself as a whole slew of custom code, but then I realized the linux distros I use have systemd. That + cgroups and profiling my game server’s performance lets me pack an OS with as many game servers dynamically (target 80% resource utilization, funny things happen after that — things I don’t quite understand).

In this way I’m able to set up AWS EC2 instances or digital ocean droplets, a bunch of game servers spin up and report back their existence to a backend game services API. So far it’s working but this part of my project is still in development.

I used to target containerizing my apps, which adds complexity, but often in AWS I have to care about VMs as resources anyways (e.g. AWS gamelift requires me to spin up VMs, same with AWS EKS). I’m still going back and forth between containerizing and using systemd; having a local stack easily spun up via docker compose is nice, but with systemd what I write locally is basically what runs in prod environment, and there’s less waiting for container builds and such.

I share all of this in case there’s a gray beard wizard out there who can offer opinions. I have a tendency to explore and research (it’s fuuun!) so I’m not sure if I’m on a “this is cool and a great idea” path or on a “nobody does this because <reasons>” path.

colechristensen · 5 days ago
> (target 80% resource utilization, funny things happen after that — things I don’t quite understand).

The closer you get to 100% resource utilization the more regular your workload has to become. If you can queue requests and latency isn't a problem, no problem, but then you have a batch process and not a live one (obviously not for games).

The reason is because live work doesn't come in regular beats, it comes in clusters that scale in a fractal way. If your long term mean is one request per second what actually happens is you get five requests in one second, three seconds with one request each, one second with two requests, and five seconds with 0 requests (you get my point). "fractal burstiness"

You have to have free resources to handle the spikes at all scales.

Also very many systems suffer from the processing time for a single request increasing as overall system loads increase. "queuing latency blowup"

So what happens? You get a spike, get behind, and never ever catch up.

https://en.wikipedia.org/wiki/Network_congestion#Congestive_...

sovietmudkipz · 4 days ago
Yea. I realize I ought to dig into things more to understand how to push past into 90%-95% utilization territory. Thanks for the resource to read through.
esseph · 5 days ago
If you use podman quadlets, you get containers and systemd together as a first class citizen, in a config that is easily portable to kubernetes if you need more complex features.
sovietmudkipz · 5 days ago
O.O this may be the feature that gets me into podman over docker.
madjam002 · 5 days ago
Definitely don't recommend going down this path if you're not already familiar with Nix, but if you are, a strategy that I find works really well is to package your software with Nix, then you can run it easily via systemd but also create super lightweight containers using nix-snapshotter[0] so you don't have to "build" container images if you still want the flexibility of containers. You can then run the containers on Docker or Kubernetes without having to build heavy images.

[0] https://github.com/pdtpartners/nix-snapshotter

frantathefranta · 4 days ago
I don't recommend getting familiar with Nix because your chances of getting nerd sniped by random HN comments increase exponentially.

Dead Comment

dijit · 5 days ago
This is sort of how I designed Accelbytes managed gameserver system (previously called: Armada).

You provide us a docker image, and we unpack it, turn it into a VM image and run as many instances as you want side-by-side with CPU affinity and NUMA awareness. Obviating the docker network stack for latency/throughput reasons - since you can

They had tried nomad, agones and raw k8s before that.

sovietmudkipz · 5 days ago
Checking out the website now. Looks enticing. Would a user of accelbyte multiplayer services still be in the business of knowing about underlying VMs? I caught some copy on the website that led me to question.

As a hobbyist part of me wants the VM abstracted completely (which may not be realistic). I want to say “here’s my game server process, it needs this much cpu/mem/network per unit, and I need 100 processes” and not really care about the underlying VM(s), at least until later. The closest thing I’ve found to this is AWS fargate.

Also holy smokes if you were a part of the team that architected this solution I’d love to pick your brain.

miladyincontrol · 4 days ago
> I’m still going back and forth between containerizing and using systemd

Why not both? Systemd allows you to make containers via nspawn, which are defined just about the exact same as you do a regular systemd service. Best of both worlds.

Levitating · 4 days ago
> Best of both worlds.

That would be portable[1] services.

[1]: https://systemd.io/PORTABLE_SERVICES/

baggy_trough · 5 days ago
Did you try systemd's containers (nspawn)?
sovietmudkipz · 5 days ago
…no. TIL.
reactordev · 4 days ago
This actually works really well with custom user scripts to do the initial setup. It’s also trivial to do this with docker/podman if you don’t want it to take over the machine. Batching/Matchmaking is the hard part of this, setting up a fleet is the fun part of this.

I’ve also done Microsoft Orleans clusters and still recommend the single pid, multiple containers/processes approach. If you can avoid Orleans and kubernetes and all that, the better. It just adds complexity to this setup.

sovietmudkipz · 4 days ago
> If you can avoid Orleans and kubernetes and all that, the better. It just adds complexity to this setup.

I’m starting to appreciate simplicity away from containers that’s why I’m even exploring systemd. I bet big on containers and developed plenty of skills, especially with k8s. I never stopped to appreciate that I’m partly in the business of making processes run on OSes, and it kinda doesn’t matter if the pid is a container or running ‘directly’ on the hardware. I’ll probably layer it back in but for now I’m kinda avoiding it as an exercise.

E.g. if I’m testing a debug ready build locally and want to attach my debugger, I can do that in k8s but there’s a ceremony of opening relevant ports and properly pointing to the file system of the container. Not a show stopper since I mostly debug while writing testing/production code in dev… But occasionally the built artifact demands inspection.

rbjorklin · 5 days ago
You sound like you've explored at least a few options in this space. Have you looked at https://agones.dev/ ?
sovietmudkipz · 5 days ago
Yes! It’s a great project. I’m super happy they have a coherent local development story. I kinda abandoned using it though when I said “keeeep it simple” and stopped using containers/k8s. I think I needed to journey through understanding why multiplayer game services like Agones/gamelift/photon were set up like they were. I read through Multiplayer Game Programming: Architecting Networked Games by Joshua Glazer and Sanjay Madhav really helped (not to mention allowed me to better understand GDC talks over multiplayer topics much better).

This all probably speaks to my odd prioritization: I want to understand and use. I’ve had to step back and realize part of the fun I have in pursuing these projects is the research.

anotherhue · 5 days ago

  systemd-networkd now implements a resolve hook for its internal DHCP
      server, so that the hostnames tracked in DHCP leases can be resolved
      locally. This is now enabled by default for the DHCP server running
      on the host side of local systemd-nspawn or systemd-vmspawn networks.
Hooray.local

nix0n · 5 days ago
> Support for System V service scripts is deprecated and will be removed in v260

All the services you forgot you were running for ten whole years, will fail to launch someday soon.

nish__ · 5 days ago
How hard is it to just call your init.d scripts from a systemd unit?
bonzini · 5 days ago
Not only it's easy, the exact contents of the systemd unit can already be found in /run/systemd/system.
noosphr · 5 days ago
Every release of redhat software makes me happy I switched to openbsd for my human scale computers.
sidewndr46 · 4 days ago
Wasn't this support listed as one of the reasons why systemD would be fine for everyone to adopt?
bonzini · 4 days ago
That was almost 15 years ago and the support is evidently not as useful.

Also it's entirely contained within a program that creates systemd .service files. It's super easy to extract it in a separate project. I bet someone will do it very quickly if there's need.

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sebazzz · 5 days ago
For me it is quite a list.

However, it is not easy figuring out which of those script are actually a SysVInit script and which simply wrap systemd.

bonzini · 5 days ago
As I wrote in another comment, just check out /run/systemd/system. You'll find the wrapper units that systemd creates for your sysvinit scripts.
A4ET8a8uTh0_v2 · 5 days ago
Despite being philosophically opposed to it, I can't deny that it is as common as it, because of how easy it seems to make the initial setup. By comparison, when I recently tried void linux, it simply requires ( maybe even demands ) more of its user.
throw0101d · 5 days ago
Nextgrid · 5 days ago
Who needs to read mail when you can even make it receive mail!

Make an `smtp.socket`, which calls `smtp.service`, which receives the mail and prints it on standard output, which goes to a custom journald namespace (thanks `LogNamespace=mail` in the unit) so you can read your mail with `journalctl --namespace=mail`.

snvzz · 4 days ago
I find musl support most remarkable.

Breaking systemd was a thorn on distributions trying to use musl.

egorfine · 4 days ago
musl support is excellent. If you were unhappy with transparency, simplicity, maintainability and thinness of Alpine Linux - now you can install systemd and loose all of these disadvantages.

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MarkusWandel · 4 days ago
So they're finally nuking rc.local altogether.

Probably no biggie to google the necessary copypasta to launch stuff from .service files instead. Which, being custom, won't have their timeout set back to "infinity" with every update. Unlike the existing rc.local wrapper service. Which, having an infinity timeout, and sometimes deciding that whatever was launched by rc.local can't be stopped, can cause shutdown hangs.

TZubiri · 3 days ago
Great, looking forward to having to relearn the new way to do something inconsequential, and having random scripts break because a unix config file is now a systemd output rather than an actual config.