I’m telling you why I am skeptical of any tech that intentionally obfuscates trade-offs, I’m not making a comparison on which of these is worse; and I don’t really care if people take my anecdote seriously either: because they should make their own conclusions.
However it might help people go in to a topic about performance and reliability from a more informed position.
https://en.wikipedia.org/wiki/Xbox_system_software#System
This was nice as a developer because we were not forced to patch our games when the overlay or underlying operating system of the console changed. In fact, On The Division 1 we shipped with a patched/modified version of the SDK- this wasn’t possible on Playstation.
Consequently, while the Xbox was marginally faster in a hardware sense, it was slower in reality. It even had the advantage of us using native rendering SDKs (Playstations OpenGL “with additions” was very much a bolted on second class citizen) and still we had higher quality and more consistency or our frame times on Playstation.
No free lunch.