It started the trend of adding tons of incremental permanent power increasing microunlocks to games with roguelike elements that I don't like because it encourages farming instead of learning the game. Specially at the beginning where you know you are not gonna win, not because you don't know the game, but because there is an artificial wall blocking the way until you spend x hours grinding the metacurrency.
Weird flex - only the source code is "available" (as opposed to free or open) and all the assets are still proprietary - you'll need to purchase the game for an actual working copy.
"Genealogical"? Also strange. What's that mean, really?
PSA: Nethack is still F/OSS, still famous, and still under active development, at version 3.6.7.
Not weird at all. They know the distinction between source available and open source. Just like the code, they hold the copyright on the assets, but are under no obligation to license them in a similar manner to the code.
No, Doom's source license is GNU Public License. It's F/OSS. Its assets remain proprietary, but not all of them are paywalled, due to the shareware releases which include plenty of levels.
I had endless fun playing it back when it was released in 2013.
Here's 5 hours of gameplay to give you a flavor of the game.
https://youtu.be/Cpig7uyouiA
Dead Comment
https://github.com/flibitijibibo/RogueLegacy1/
FWIW, I was thinking this was the text game rogue(6) :) It is another game
Dead Comment
"Genealogical"? Also strange. What's that mean, really?
PSA: Nethack is still F/OSS, still famous, and still under active development, at version 3.6.7.
https://nethack.org/common/license.html
Download it complete, free, and ready-to-play: https://nethack.org/v367/downloads.html
Or, why install it, when you can create an account on NAO, and play it competitively online! https://alt.org/nethack/
Maybe play the game?
Deleted Comment
hint: extremely well