The zapper goes into port 2, and a standard controller goes into port 1.
The game manual says that you can control the duck with the control pad (which is in player 1's controller port), which would usually be controlled by a second player. This isn't a secret to anyone who bothered to read the manual.
A bit harsh. I didn't know this. I mean, it could be that some people were not able to read english. I was too young to read english and it wasnt my native tongue. Also, my dad used to let us rent a NES and some games at our local video rental shop, so it just didn't come with a manual to read in the first place.
I don't remember reading any of the manuals of any of the games I played as a kid in the 80s. I don't even remember seeing them. I just remember putting the game in the console as quickly as possible and figuring it out.
I think it was late 20s here, but I’d had the damn thing since I was like 6, including Duck Hunt. Mind was blown.
The highest purpose of this feature is to surreptitiously control the ducks while someone who doesn’t know about the feature is playing. You’ll have them cursing in no time :-)
Probably is worth a check; I usually default to assuming that a good brand capacitor without any evident signs of corrosion, leakage or swelling is probably fine, but this is very old and also a higher voltage circuit than what I'm used to.
Since that looks like your normal camera flash circuit with xenon tube (the cap values are on point for one) I'd agree its likely the cap, unless there is anything visibly wrong with the flash tube.
Anyone have ideas on why there aren’t more of these point and shoot at home games? I loved the ones I played as a kid. It always felt like something relegated to arcades
It was a major genre on the Wii. The Wii Zapper was an optional attachment that gave the WiiMote a pistol grip. Titles off the top of my head include CoD III, Metroid Prime 3: Corruption, Resident Evil: The Umbrella Cronicles, Resident Evil: The Darkside Chronicles, and House of Dead II & III Return.
I think the main reason that it never took off much was that it kinda sucked. It worked great when it worked, but the tracking was often glitchy and it was super frustrating when you're counting bullets to have the occasionally shot go offscreen. I have a feeling we had a higher tolerance for this with Duck Hunt due to the novelty and arcade games due to the format. (I feel like arcade games tend to avoid showing you a reticle for this very reason, but I don't have data to back this up.)
That being said, I still ended up beating Metroid and both Resident Evils, so they were still super fun!
Also, I was in Dave and Busters recently and they had Time Crisis 5. Beat that too!
FWIW, I had until now completely forgotten that I was playing these games at home, on a PC with a "shooter" experience.
They were mouse controlled, but I had a gyration air mouse -- (with the clever thing of instead of requiring infrared, it just had a 3rd button that had to be depressed for actual movement)
I'm surprised you call it glitchy. I heard elsewhere that Resident Evil 4 on Wii was easier than the GameCube original because the aiming was more precise than with a stick.
LCD televisions became popular which don't work with old light guns. We might have the sinden gun now but it kind of came too late, i don't think you can play much on it except for old/emulated games. although there was the Wii so i think people getting bored of light gun games could be a factor, they are all quite similar after all.
There might not be many new games, but for the old games getting a used crt is free and the consoles are cheap too! I’ve been playing through the ps2 light gun games and it really does feel like you’ve got an arcade at home.
The CRT requirement has pleasantly eroded recently.
A kickstarter a few years back for the Sinden light gun [1] realized that by using webcams, some quick image processing and perspective transforms, you could make a light gun work anywhere and could get real-time performance on non-CRTs by essentially adding a small border region of the screen, making it work on essentially any monitor. He filmed and wrote extensive technical breakdowns about the build process and mechanics at play, which were great.
The maker also seems to have had a solid understanding of what made those old light gun games cool, because he made sure to build versions with solenoid-based recoil as well as the big chunky metal foot pedal you’d use for games like time crisis.
"relegated" seems like the wrong word - the best ones IMO were the later arcade versions like Gunblade NY (pivot mounted machine gun style) or the Time Crisis series (big foot pedal to take cover) with special hardware that would be too expensive for home sales.
There were home console versions of most of the Time Crisis games on PlayStation consoles. I think the 3rd and 4th games were on PS3 along with light guns. There were probably about 10-15 games on each console (PS1/PS2/PS3) which supported light guns. Although I don't think the home console versions had foot pedals, instead using a button or gun movement to achieve the same thing.
Oh, Duck Hunt! I was a big fan of this classic in my childhood during the 90s, and I was always wondering how the gun does know if I am pointing it to the flying duck. Until recent years and, from nowhere, YT suggested this video to me where I finally deciphered this puzzle:
https://youtu.be/cu83tZIAzlA
Capacitor is #1 suspect. If not, probably flash tube is dead after dropped or had another type of impact. Just replace the flash tube with something similar to this:
Brings back memories. In the mid 1980s Duck Hunt was one of the games that came included in the bundle (along with Gyromite and ROB the robot) when you bought the NES.
If you want to try it out just run Duck Hunt on an emulator. You dont need a crt to just play with the duck
The game manual says that you can control the duck with the control pad (which is in player 1's controller port), which would usually be controlled by a second player. This isn't a secret to anyone who bothered to read the manual.
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_NES/manu...
The highest purpose of this feature is to surreptitiously control the ducks while someone who doesn’t know about the feature is playing. You’ll have them cursing in no time :-)
That thing is well past the average shelf life for an electrolytic.
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I think the main reason that it never took off much was that it kinda sucked. It worked great when it worked, but the tracking was often glitchy and it was super frustrating when you're counting bullets to have the occasionally shot go offscreen. I have a feeling we had a higher tolerance for this with Duck Hunt due to the novelty and arcade games due to the format. (I feel like arcade games tend to avoid showing you a reticle for this very reason, but I don't have data to back this up.)
That being said, I still ended up beating Metroid and both Resident Evils, so they were still super fun!
Also, I was in Dave and Busters recently and they had Time Crisis 5. Beat that too!
They were mouse controlled, but I had a gyration air mouse -- (with the clever thing of instead of requiring infrared, it just had a 3rd button that had to be depressed for actual movement)
A kickstarter a few years back for the Sinden light gun [1] realized that by using webcams, some quick image processing and perspective transforms, you could make a light gun work anywhere and could get real-time performance on non-CRTs by essentially adding a small border region of the screen, making it work on essentially any monitor. He filmed and wrote extensive technical breakdowns about the build process and mechanics at play, which were great.
The maker also seems to have had a solid understanding of what made those old light gun games cool, because he made sure to build versions with solenoid-based recoil as well as the big chunky metal foot pedal you’d use for games like time crisis.
[1] https://youtu.be/grcGpr_8W9Y?si=z800V7f62dDS1KGs
https://www.smythstoys.com/uk/en-gb/toys/games-puzzles-and-b...
it was really fun with a friend
https://www.ebay.com/itm/165491505983
Delicious reference