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boznz · 2 years ago
After Nadella saying he regretted cancelling the windows phone [1], this would seem to be double downing on stupidity.

[1] https://www.theverge.com/2023/10/24/23930478/microsoft-ceo-s...

init2null · 2 years ago
Does Nadella aspire to be the Alphabet CEO? Doesn't he know that the cracks are already forming in that goldmine strategy?
Dudester230602 · 2 years ago
I don't know...

Since this move would make (advanced) user experience worse, it sounds very realistic to me.

Had they suddenly say "Windows 11 was a big mistake, we are moving back to Windows 7 experience, HTML-based pseudo-UIs are banned" etc. - now that would sound unrealistic.

underseacables · 2 years ago
Microsoft has been increasingly moving to the cloud. The last update of Outlook changed it from a local application, to one that is through the edge browser. Absolutely awful. Eventually, I had to edit the registry to prevent it from force updating to the web browser option.
renewedrebecca · 2 years ago
The Mac version of this, if you switch to the "new Outlook" looses the ability to connect to an Exchange server, which is one of the most bizarre downgrades I've ever seen.
JohnFen · 2 years ago
I only use Windows at work, and only because I'm required to -- but maybe if it becomes cloud-only, my employer will let us start using Linux instead.

Keeping my fingers crossed!

gosub100 · 2 years ago
I wouldn't put it past those slimeballs to release "Microsoft Linux" that has all the FOSS command line tools but still runs in the cloud and/or relies on the insecure windows codebase.

Deleted Comment

Guvante · 2 years ago
Not surprising, there is a decent value proposition in buying a thin client and leasing online compute.

Certainly you can get a used PC for less but most new PCs start at $500 with limited storage. Getting a fully functional PC for $X/month could work for certain values of X.

dist-epoch · 2 years ago
One of the biggest value proposition would be that Microsoft will take care of keeping it working and backing up your data. That's a huge sell if they can make it work.

You would probably need a very good network connection. I don't think this would work for non-stationary laptops.

doubled112 · 2 years ago
A remote desktop session takes a surprisingly small amount of bandwidth until you're running at ridiculous resolutions or trying to watch videos.

Latency is a huge killer though, and any small interruption becomes a problem.

Eggpants · 2 years ago
This also means you will have to buy software to install on your cloud os via M$. And folks are upset about googles/apples store cut percentage…

Epic is going to have a seizure.

slowmovintarget · 2 years ago
Microsoft is trying to get Windows users to rent their own computer back from Microsoft.

This is a large part of why my new PC is running PopOS.

RGamma · 2 years ago
This and cloud gaming... it has the obvious real-economic efficiency gains of centralizing hardware (and software) for better overall utilization, easier procurement, development, management and integration albeit all dependent on users' internet connection for actual usage.

The move to cloud infrastructure in the business world sets a precedent. Increasingly I notice self-hosted things being labeled 'legacy' by influencer blogs (even if it makes no fundamental sense infrastructure or software architecture-wise).

Users want things to "just work", no matter the wider implications. Makes me real scared for personal computing :(

Rodeoclash · 2 years ago
Hopefully the final push that I need to give up video games (or at least explore the options around running them on Linux more closely) and move to Linux on the desktop full time rather than just running it in WSL.
oopsthrowpass · 2 years ago
I am pleasantly surprised how good combo Debian sid / Steam Beta / Proton Experimental has been for gaming (converted from OS X for different reasons and then discovered the gaming experience is great too)
pjmlp · 2 years ago
Valve could have tried to cater to the Android/NDK folks to also support native GNU/Linux, and do some nudging into cross platforms APIs like Apple is doing with the game porting kit, instead they chose to solidify DirectX/Windows as the main APIs PC game developers care about.
nihilius · 2 years ago
I am in the process to convert from windows to macOS. Could you tell me a few reasons not to do it before I maybe make a mistake?