I'm the organizer of the YAY UK competition, and so glad Euan's work has got such wide recognition!
The completion is judged by professionals from UK Animation & VFX Studios (including ILM) and we were all blown away by the quality of the entrants - Blender and Ian Hubert are doing amazing things for the next generation of talent!
I thought people would like to hear Euan's description he entered as part of the competition submission:
"I used Blender for the animation and Davinci Resolve for the colour grading (I also used the Film Convert plugin), all animations were rigged and keyframed by me with exception of the people walking in the first shot (those were from mixamo). The TV and advertisment footage were from previous projects.
The humans in the first and second shots are free photoscans I downloaded online and then rigged, there are a few small mechanical parts that were included in a library that I used, but the majority of them are mine.
I used Quixel megascans for some of the rubbish seen at the bottom of the second shot.
Most textures are photos sourced from textures.com or taken by me in real life, but have been modified by me to include procedural grime and dirt buildup in crevasses.
Some sound effects were from purchased sound libraries or found online copyright free. The rest I recorded myself.
"
Hey mate! The animation look doooope, if any of the young animators are interested in the gaming industry and need someone to ask questions from(That isn't trying to hire them or get them to sign up for a course)
This is amazing, I'm an amateur blender user and I can see how much work/time went into this. The other entries are excellent also and shouldn't be overlooked by anyone checking out this post.
And then there is Sheep It Render Farm. You donate render power when you don’t need your PC. Earn points for that. Then consume those point when you utilize 20++ parallel render pipelines from other peoples PCs when you want to render your stuff.
A mid-tier GPU is more than enough if you're willing to wait a bit more on render times. You can always optimize the scene to lower rendering times. This video is 1800 frames. Depending whether it was rendered with Eevee or Cycles, it can take anywhere from a few hours up to a day or more to render the whole animation by using a single mid-high end GPU like a 3060 or 3070.
Almost certainly. As a longtime member of Ian's Patreon, I recognize more than a few specific techniques being used here that he's posted tutorials for on it. Not that the inspiration takes away at all from the final product! The fact that a 16yo made this would be insanely cool even if it was a shot-for-shot remake of an existing movie scene, so any originality that it has beyond that only makes it more cool!
Yeah. Definitely in that vein - Ian's work draws on a whole lot of sci-fi/cyberpunk forebears.
He's got a pretty fantastic series of short, hilarious, and extremely useful and practical tutorials for Blender on his channel, and his Dynamo Dream project is hugely impressive - just the credit sequence of the latest episode is interesting enough that I wish it was a whole miniseries itself.
If you are keen to learn: Polygon runway [0]! They even have a Black Friday deal available. It's easier than I thought in the beginning. 3D-modelling makes for a fun little pastime.
My biggest take away is that this is why open source is so good.
How much is an Adobe license these days? How many kids wouldn't have had the opportunity because they couldn't afford that?
Yes I know open source doesn't equal free (as in beer) but practically it tends to be, and it allows people to get into things they wouldn't have been able to otherwise.
The completion is judged by professionals from UK Animation & VFX Studios (including ILM) and we were all blown away by the quality of the entrants - Blender and Ian Hubert are doing amazing things for the next generation of talent!
I thought people would like to hear Euan's description he entered as part of the competition submission:
"I used Blender for the animation and Davinci Resolve for the colour grading (I also used the Film Convert plugin), all animations were rigged and keyframed by me with exception of the people walking in the first shot (those were from mixamo). The TV and advertisment footage were from previous projects.
The humans in the first and second shots are free photoscans I downloaded online and then rigged, there are a few small mechanical parts that were included in a library that I used, but the majority of them are mine.
I used Quixel megascans for some of the rubbish seen at the bottom of the second shot.
Most textures are photos sourced from textures.com or taken by me in real life, but have been modified by me to include procedural grime and dirt buildup in crevasses.
Some sound effects were from purchased sound libraries or found online copyright free. The rest I recorded myself. "
I always have spots open for students and indies at my consultancy: https://www.the-lovelace-gang.tech/
We work with @tombox and the other sponsors of this award and are looking for VFX / gaming mentors too :)
https://initiatives.prospela.com/access-vfx
https://www.sheepit-renderfarm.com/home
1. https://www.youtube.com/@landgrenwilliam 2. https://www.youtube.com/@IanHubert2
He's got a pretty fantastic series of short, hilarious, and extremely useful and practical tutorials for Blender on his channel, and his Dynamo Dream project is hugely impressive - just the credit sequence of the latest episode is interesting enough that I wish it was a whole miniseries itself.
https://www.youtube.com/@IanHubert2
This person, especially given their age, is extremely talented!
There's your problem, try making a cuboid instead.
Of course a rectangle only exists in 2D space :)
[0]: https://polygonrunway.com/
Also ChatGPT writes pretty good instructions for you to get started.
How much is an Adobe license these days? How many kids wouldn't have had the opportunity because they couldn't afford that?
Yes I know open source doesn't equal free (as in beer) but practically it tends to be, and it allows people to get into things they wouldn't have been able to otherwise.