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SXX · 2 years ago
Author bring crowdfunding of Divinity: Original Sin as a reason of Larian success, but truth is that ~$1,000,000 they collected is nowhere enough to make game like that. Though having this kind of investment from 20,000 fans can be enough of proof to secure 2-5x of extra funding to actually build game you promised.

Author also forgets what it takes to build fanbase of a size to even have this crowdfunding compaign. Larian was founded in 1996 and they did kickstarter for D:OS in 2013. Majority of game studios rarely live for 10 years even if they manage to release successful title.

I wont even start on the fact there been very short timeframe of Kickstarter hype. Today studio without a big name can barely get $100,000 and with current interest rate attracting extra investments is even harder because to make even very small game you need at least $200,000.

I talking from experience since I (with co-founders ofc) also trying to build game studio making original hardcore buy-to-play games. We already have not-so-indie team of 15 people, but our burnrate is laughtable compared to any VC startup.

Yet making games is extremely difficult business: you need a lot of highly skilled and motivated talent; budgets and deadlines are always insufficient; and even then making deals with publishers is hard and deal negotiation can easily take months while cash gap can easily kill you.

Building community big enough for successful crowdfunding will takes years and keeping people who give you money happy is almost impossible. Majority of developers from Kickstarter hype times failed miserably here. It's simply impossible goal to most game developers with tons of loyal fans, let alone some random SaaS startup.

thefz · 2 years ago
> Like a lot of people, I’m deeply excited about what the lovely folks at Larian accomplished with Baldur’s Gate 3, but I want to gently, pre-emptively push back against players taking that excitement and using it to apply criticism or a “raised standard” to RPGs going forward."

This might be one of the most childish takes I have ever witnessed in the wild.

"hey, now don't expect quality, it's not like we can deliver it"

zamalek · 2 years ago
I'm not sure if this is rosey-colored nostalgia glasses, or just being jaded by the garbage that AAA studios have been putting out, but is BG3 actually raising the bar or is it returning to a bar long-forgotten?

Either way, the AAA take on Larian's success is extremely telling - especially some of the mocking/hostile takes. They aren't going to learn a damned thing.

wddkcs · 2 years ago
It's a return, that's the most galling part. It's a great game, but it's not revolutionary or genre defining. The best part about bg3 is the things it's missing: - no rmt - doesn't require online connection - no missing content loaded as dlc - no apologies from the devs for pushing out an unfinished game...

After the many AAA trainwrecks this/last year, everyone should understand game development is hard and most games will likely suck. That's fair. But most games these days suck because they're actively made with anti-consumer practices as their foundation. That's not fair to consumers, and devs need to learn this lesson, because their corporate bosses won't.

Turskarama · 2 years ago
Larian have had huge success with crowdfunding and showed how customer investment can bring great success to a game.

Then of course there's Star Citizen...

SXX · 2 years ago
Like it or not, but Star Citizen delivered exactly what majority of whales who donated millions into it wanted: spaceship garage simulator. Some people were happy to pay for their space ship "NFTs".
Turskarama · 2 years ago
Ha! I very much doubt it delivered what they wanted, but they're prepared to pretend it's what they wanted because the alternative is to cry over how much money they wasted.
mk_chan · 2 years ago
It is indeed an unfair advantage to have bosses who care deeply about the products in addition to revenue!
grafzhl · 2 years ago
You could of course argue that the "unfair advantage" is the lack of shareholders who expect the studio to squeeze every last bit of profit out of the player base, but that's neither here nor there.
notnmeyer · 2 years ago
this is more or less what the article says.
slowmovintarget · 2 years ago
Larian built what they have.

Brandon Sanderson was not lucky, he worked hard.

Companies should align product with customer expectation, the problem is when the product is shares of stock instead of the consumer product.

SXX · 2 years ago
Problem is that you can't align work of art with "customer expectation" unless you funding book 9 of 10 in some series or someting like that. Your overall fantasy fans won't be able to explain what their expectations are and gamers are much much harder to satisfy...
Skunkleton · 2 years ago
Baldur’s Gate 3 is a truly great game. It’s interesting to discuss how that may or may not be replicated. Still, we’ve been going through years of mediocre cash grab after mediocre cash grab. So many beloved franchises have been basically ruined by monetization, and developers that either don’t care, or don’t have the freedom to care.

Knowing what gamers want isn’t hard. They want games that don’t suck. You might try to build something great, and only end up with something good. But if your only real passion is making money, then the games you make will never be “good” no matter how much money they make.

constantcrying · 2 years ago
It helps if you have years of direct user feedback on a large part of your game (as is the case with Baldurs Gate 3).
constantcrying · 2 years ago
Larian's "unfair advantage" is that they have spent decades creating roleplaying games while avoiding falling into many video game industry "fads". And having a market which is full of potential customers, but almost empty of competition.
voz_ · 2 years ago
Nothing unfair about hard work and quality.
romusha · 2 years ago
You never see this kind of article on Scam Citizen
grawlinson · 2 years ago
Maybe there’ll be an article or two, once it’s released!

Oh wait…

kelsolaar · 2 years ago
Xalavier Nelson Jr. of Strange Scaffold seems jealous.
rootw0rm · 2 years ago
I picture a tavern somewhere in Baldur's Gate named The Strange Scaffold, and the innkeep is named Xalavier Nelson Jr.
voz_ · 2 years ago
hes a buster