I asked for "something cute" and got a cute panda. I asked it to make its eyes bigger, and it did.
It wasn't a clean model by any means, but damn, pretty good considering I can probably fix this up faster than I could create it from 0.
Sadly, this appears to be a no go.
I have noticed that the tool does not do quite what I want it to. It reminds me of MidJourney a couple years ago. I might have to build a workflow where I design parts in Adam and arrange them in other tools. As details I supply for arrangement appear to being applied to individual parts.
Do you have any language that is getting better results than others?
Error Compiling Model — "Fix with AI?" — Okay — Hmmm.... only the top is truncated. (Seems to have done an "Optimized Tetrahedron"?)
I think Mixamo nailed the autorigging years ago. Anything similar to that is good enough. If you guys want to go fancy, check out Cascadeur and what they are doing. For a cool skinning algo, you might want to check voxel heat difusing:
https://github.com/meshonline/Surface-Heat-Diffuse-Skinning
What about painting/iterating on the model, while respecting the UV constraints and boundaries of the original texture, is that on the roadmap?
For "creative" its a little different.
could you give me an example?