It's only a few lines of code to use the built-in liquid glass.
As far as I can tell, this doesn't use it.
https://developer.apple.com/documentation/SwiftUI/Applying-L...
https://developer.apple.com/documentation/technologyoverview...
Also, for the vibe that this is going for, very surprised the title bar was left in.
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Code has lots of claims that something is done and it isn't.
Hi, thanks for the feedback! To clarify, I do use the built-in .glassEffect() modifier on SwiftUI components (sidebar, tab bar, command palette, browser toolbar). The terminal surface itself is the hard part. It's backed by ghostty's Metal renderer which draws its own opaque background, so simply slapping .glassEffect() on it doesn't work. I've been working on improving transparency there but it's not as simple as a few lines of code when you're wrapping a GPU-rendered terminal engine. The titlebar is intentional for now, but I'm considering options there.
If I use Calyx but I have set up macOS to be non liquid glassy as much as possible with Accessibility features, etc. will Calyx just be GHostty?
On the accessibility point, if you disable transparency effects, the glass parts will respect that. But Calyx won't just become Ghostty. The features beyond glass (tab groups, command palette, session persistence, notifications, browser tabs, git viewer, etc.) are all still there. Glass is the visual layer, not the core of what Calyx adds.