“AAAA Game Studio shits out another unoptimized clunker” seems a paradoxical statement to me. I would have thought “AAAA” meant “highly resourced” game company. Does it just mean high revenue? Lots of players?
Hickey's approach is relevant in how the software is constructed, and Tellman's is relevant to the user experience. Both approaches are useful for a single application.
Looking at performance is making the second step before the first.
Performance is the means to an end, but if you fixate on performance, the means becomes the end
I'm not sure I agree. Bad design can ruin a fast UI, and bad performance can ruin a good UI. I'm not sure one is more important than the other, because they're necessary parts of the UX. They should be designed for together, not independently.
And then I asked it for [ad lib cocktail request] and got back thorough instructions.
We did that with sand. That we got from the ground. And taught it to talk. And write C programs.
Never mind what? That I had to ask twice? Or five times?
What maximum number of requests do you feel like the talking sand needs to adequately answer your question in before you are impressed by the talking sand?