Dead Comment
Maybe is not as bad as you think?
https://en.wikipedia.org/wiki/List_of_largest_companies_by_r...
The European laws are not some random thing we made up because we are lazy. It is to ensure workers are well rested and ready for a new working year. Hence in long term it will also benefit employers.
Some personal anecdata: I notice an immediate difference when I come back after a long vacation. The first 2-3 months I work at top efficiency, get probably done twice as much as I would do any other month.
If that was true Europe would have the highest productivity of the world, but it doesn't.
It’s the fact that our browsers don’t solve this issue in a standardized way.
Everyone who serves HTTP in the Eu and includes third party tracking, shows you an idiosyncratic consent banner. Often these things download a large amount of JS as well.
That’s completely and utterly idiotic.
- It’s confusing for users.
- It interrupts the user’s flow everytime they visit a site.
- It’s bad for overall performance.
- It’s bad for people who publish content.
- Developers have to defer to legal experts for trivial stuff out of FUD.
- It doesn’t work correctly on the technical side.
- It doesn’t work from a user’s perspective, because they just get annoyed or uncertain and falsely consent!
Nobody wins.
It should just be a standard, global feature in browsers. A site should only ask you _once_, if at all from a user’s perspective.
The browser should send a “profiling and tracking” whitelist, or simply make it available via a JS API.
Why is this not the case?
You just described regulations.
Now if your code is so optimized that it can run at 6000 fps, at that point you can say “gee, I don’t need this many updates a second, let me cap it to x frames per second.” But how do you do that? The GPU is grabbing finished frames out of the buffer at its own pace, whether you are generating them at 6k/sec or just 5/sec. To cap your cpu consumption you would usually say “we need a new frame every 0.015s to always have a new frame ready for the GPU so that the screen updates sixty times a second, so if we finish a frame in 0.001s instead, sleep (effectively yielding cpu consumption to other processes) for 0.01 seconds after we run through the loop” - but while that may work for some things, there are other stuff that need to happen “in real-time” such as reloading the audio buffer (to avoid pauses or corrupted/garbled audio), etc and you also can’t rely on the system to actually wake you before 0.015s even though you asked it to wake you after just 0.01s to be extra safe.
Tl;dr, yes, once your code is running at 6k fps, then capping it to reduce consumption is an option, but running at 6k fps doesn’t actually increase cpu vs inefficiently running at 30fps.
Dead Comment
>have midday peak temperatures of approximately 34 °C during dry periods, with a long high-temperature tail that can exceed 40 °C
So basically they have found absolutely nothing of concern
And even if below noticing levels I think plastic molecules have been detected in such beverages, but uncertain here.