I'd still be interested if you have a specific point you disagree with in relation to what I wrote above and in particular, what we wrote in our little book (the link is above) specifically about the topic of this conversation.
You have now given me enough reason to binge watch all at https://www.youtube.com/@gtoolkit :-)
I guess what I want is something like to:
- LyX --- where there is a focus on structure and tagging, and an ability to output a correctly typeset document
- pyspread --- where it is possible to work with data and calculations and arrive at results, including graphical ones (my current issue is that making a DXF and an SVG use different coordinate systems --- DXF is simpler, and uses the same one as for G-code, so that's what I use)
where it is possible to embed the spreadsheet cells/sheets dynamically as one used to use OLE to put a spreadsheet in a word document.
But ask yourself: how many things have been expressed this way? For example, what about security? Business domain documentation? Performance? Architecture? Discovering APIs? etc
It's not that the idea is not useful. It's that it's incomplete. We should not get stuck on it.
I find myself wanting to talk about this in more detail, but this account is anonymous - could I email you?
Or contact me on social media.
That's ok! Hint at it and let people discover it instead of trying to force them from the get-go. Utilize progressive complexity; start simple, from first principles, and add complexity in bite-sized chunks. Show, don't tell.
No one wants to have to learn an entire philosophy before they can start using a tool.
For inspiration perhaps review how other very deep programs represent themselves for example orgmode.org. One caution there is that orgmode itself is famously obtuse for beginners.
Lastly, it is a bold statement to say something like "we have discovered a new development methodology, and have designed this toolkit around that philosophy".
Such a statement requires a ton of evidence that such a methodology is useful, and currently there simply is not enough.
orgmode is certainly interesting, but again, its goal is a (small) subset of what is achievable with GT :). And as you say, even that is hard for beginners.
> Lastly, it is a bold statement to say something like "we have discovered a new development methodology, and have designed this toolkit around that philosophy". Such a statement requires a ton of evidence that such a methodology is useful, and currently there simply is not enough.
I am well aware of what that statement says. I did not utter it in the first 10 years of this journey. But by now, I do believe we do have the evidence, and a good deal of it is even available publicly and freely. Of course, there is still this little issue of people actually taking the time to evaluate that evidence. If people are not going to look at the evidence, it's never going to be enough. And that's just fine because eventually, some people will look at it :).
AI is also moldable development
If you had to ask what AI tool usage is, then you have missed significant aspects of the shift
Moldable Development is first and foremost about the interface. AI is an engine. The interface is the thing you interact through. Like the chat. Or the editor with chat abilities. That little layer is worth paying attention to. Because it will define how you think about your interactions with AI.
I learned oop with Smalltalk so the syntax and feel aren't a problem.
I think code organization is the biggest weakness of the system. I like to zoom around a codebase in vi.
Very cool concepts though. Do you have a list of these types of development environments? I recall one that was demonstrated on a graphical output and another "next phase" that was working out keeping up with different database sources. I believe it was a different group, but I can't remember the name of that one.
Awesome work, and a field with massive potential. It's an environment that seems to work better than no-code and low-code environments.
>The only problem is that they seem to get unwieldy after a certain point. The view of all the different tools / libraries that come with it at the end of the presentation shows that.
That view at the end does not show that they get unwieldy at all. It shows that the contextual tools were needed everywhere. If the cost of tools is so low that you can amortize the cost of a tool on the first use, you can literally throw them away after that first use. In fact that's the fate of most tools. Those thousands of tools that you can see in a GT distribution are those that proved to be reusable. Many more were not :)
There were many tools that showed some visualization. But what we try to show with GT is that there exists a way to tackle arbitrary problems. This is possible because we see the environment itself as being a language made out of visual and interactive operators that can be combined in many ways.
(I looked, but couldn't find that in the documentation)
Will keep working with and experimenting with it.