Readit News logoReadit News
thelazyone commented on Alternatives to Perlin Noise for Terrain Corrosion in Worldbuilding [video]   youtube.com/watch?v=gsJHz... · Posted by u/thelazyone
thelazyone · 2 years ago
Aside from the refreshing fact of this not being yet-another-perlin-noise video, the author makes some good point about feasibility of corrosion algorithms and how those can be heavy and don't work well on a "just in time" generated map.

The second solution in particular is fascinating, although it doesn't offer a good solution to generate a seamless heightmap in the current state. I guess that combining that with some Perlin noise to determine which areas get to have starting seed points for the ridges would work?

Thoughts?

Special mention to the remarkable work of graphics and rendering that is behind the video. Some of those 1-second transitions imply a considerable amount of custom code, from the corrosion examples to the various overlaying heightmaps.

thelazyone commented on Plasticity: CAD for Artists   plasticity.xyz/... · Posted by u/dgellow
woah · 2 years ago
I've always used MOI (https://moi3d.com/) I started something like 12 years ago and always thought it would catch after having to labor through the clumsy paradigm of Rhino in school. Never did catch on, not sure why. Very smooth and intuitive way to sculpt surface models.
thelazyone · 2 years ago
I'm very much torn between Plasticity and MoI for my next sculpting project. I've always used Blender but for some stuff I'm finding myself in need of some proper NURBS tool. I've spent a few hours on Plasticity, I'll do the same with MOI and see how it goes! :)
thelazyone commented on Plasticity: CAD for Artists   plasticity.xyz/... · Posted by u/dgellow
thelazyone · 2 years ago
Currently the only thing that is stopping me from an insta-buy is that the export quality seems to be pretty low poly, even when the detail slider is all the way to 1.

Of course my trial version is nowhere near there, but watching several videos it appears that even the highest settings still are far from a proper high-poly export.

Since I work with 3D prints, that is a blocking issue for me, BUT the videos are all several months old.

Anyone with a more recent experience with Plasticity has something fresher information about that?

thelazyone commented on Stable Diffusion 3   stability.ai/news/stable-... · Posted by u/reqo
gat1 · 2 years ago
I guess we do not know anything about the training dataset ?
thelazyone · 2 years ago
This is a good question - not only for the actual ethics of the training, but for the future of AI use for art. It's both gonna damage the livelyhood of many artists (me included, probably) but also make it accessibly to many more people. As long as the training dataset is ethical, I think fighting it is hard and pointless.
thelazyone commented on If you can use open source, you can build hardware   redeem-tomorrow.com/if-yo... · Posted by u/gustavo_f
thelazyone · 3 years ago
"Using open source code is a skill: knowing how to navigate repos and someone else’s code, understanding how to troubleshoot and navigate communities to get help, discerning between quality projects and junk… this experience is a hard-won component of being a modern software explorer. It can take you further than you might realize, past mere bits and into the land of electrons and atoms."

Very wise words. Coming from sw/hw industries I probably could work around heat pump microcontrollers without too much hassle and I well know the pain of physical components messing up your debug process. But such industries rarely rely on open source, and all the OSS I used was for personal projects. That is definitely a big limit for my future work opportunities! :/

thelazyone commented on E-ink is so Retropunk   rmkit.dev/eink-is-so-retr... · Posted by u/raisjn
thelazyone · 3 years ago
I wonder what kind of interesting applications could be done on e-ink harnessing the advantages of the long battery life and not suffering by the slow refresh rate. Sure, porting doom or implementing a terminal is an interesting and probably challenging feat, but still it's applications that don't shine on an e-ink device.

Maybe some "slow" strategy game, that updates upon certain events but might remain unmodified for hours at a time? Or - more in general - an application that is required to be on for a long time but really doesnt' change often.

thelazyone commented on Don't fire your illustrator   sambleckley.com/writing/d... · Posted by u/todsacerdoti
rcarr · 3 years ago
> I'm a sometimes-illustrator (but my style is pretty far from what Generative AI is doing)

Why not train your own personal AI on your artwork? Corridor Digital did this in the latest attempt to automatise animation, they hired an illustrator to create an animation style for them, then trained the AI on their drawings.

Link: https://youtu.be/FQ6z90MuURM?t=329

thelazyone · 3 years ago
That's an interesting take! Currently I see two reasons why I wouldn't do that:

1 - Since I'm either working for game companies or for my own project (https://fsd-wargame.com/) using AI-generated things is kinda damaging in terms of marketing. You never know when some uproar could arise against a project/game solely based on more or less petty outcries against AI. I generally sympathize with artists, but sometimes it's just whiny.

2 - My illustrations are line-art and cartography (https://www.artstation.com/thelazyone) , which are not the easiest to handle with AI. I'm sure that with enough effort there's gonna be a good model, but I haven't seen any so far.

thelazyone commented on Don't fire your illustrator   sambleckley.com/writing/d... · Posted by u/todsacerdoti
thelazyone · 3 years ago
Well put. Big fan of the "Commercial illustrators will keep their jobs, but will mostly need to learn to use AI as a part of their workflow to maintain a higher pace of work" part.

I'm a sometimes-illustrator (but my style is pretty far from what Generative AI is doing), and I recently published a 1.1 of a game manual which uses Midjourney images. I'm currently investing in a "proper" illustrator because the MDJ images lack character, but it's also true that in a few months from now this might change: I'll stick with the illustrator to have more consistency in the images, but probably the AI could do a fancier job there.

Besides, the "things will change in 2 months" point is a good one, but it's been used since a year and a half and things haven't changed yet. Sure, the quality of the produced images improved, but not in a qualitative scale.

Side note: the link civitai to leads to https://sambleckley.com/writing/civitai.com/images which is a dead link.

thelazyone commented on Observation of zero resistance above 100 K in Pb₁₀₋ₓCuₓ(PO₄)₆O   arxiv.org/abs/2308.01192... · Posted by u/segfaultbuserr
jacquesm · 3 years ago
Even a 'very small resistance' would likely be prohibitive. Pure silver for instance is an excellent conductor, but when you're talking about the last little bits it's orders of magnitude difference between that and a superconductor, and those orders of magnitude difference in resistance translate into orders of magnitude more current. So even a small resistance would cause your MRI machine to have a resolution so low as to be unusable.
thelazyone · 3 years ago
I think that the initial question was "why a 0 resistance compared to a ridicously low resistance". And my point is that it's easier to get a superconductor than some material with "ridicously low" resistance. As you said, silver is unusable for potent magnets, and such is any other non-superconducting magnets.

Probably if we had materials with a billionth of the resistance of silver they would work, but we haven't. And we have superconductors, luckly. :)

u/thelazyone

KarmaCake day61February 6, 2023
About
SW Developer, Board Game Designer and 3D Sculptor. Mostly trying to fit all the three above in a single job.
View Original