I think it's pretty common nowadays to have indexdb to cache data, but also your state management framework (ngrx,redux,mobx,etc) which sits between indexdb and your rendering framework.
I am (unfortunately) a FE engineer nowadays but I write very little HTML/CSS. It's mostly wrangling FE state and making it "efficient", cache invalidation, optimistic updates that mimic BE operations, etc.
On top of that, the complexity of front end (for me, which is in a “real time” app) often comes down to providing a user experience that “feels good” while also accounting for the complexities of keeping things in sync with the backend(s). For example, I often want a user to be able to update a thing and I want that change to feel immediate, but if 1% of the time that errors out because of business logic reasons, I need to be able to undo the immediateness, restore the previous state, maybe reconcile the local state with the newer remote state, and then display the problem to the user.
Maybe I’m just doing things wrong but there’s just a lot of complexity related to that and I struggle compartmentalizing it in a maintainable way
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Each city council is able to sabotage bus services through their area, and they do. It inflates property values and keeps “undesirable” people out.
This bypasses the intentional sabotage that’s been applied to bay area public transit. Of course, it’ll still be much, much worse than a competent bus system. I wonder how well it will work in other countries.
I lived there for a long while and I'm genuinely wondering what this is? I feel like there were at least some unintentional secondary effects of certain policies but can't think of anything recent and intentional.
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Yeah I think I'm going to stick to becoming friends with friends of friends and with random new people at places where we generally have shared interests, and then seeing if there's any mutual romantic interest after that.
This process sounds emotionally draining.
I want to shout out ZFG if ppl arent aware cause he has IMO done the most technically impressive real time speedrun of any game - specifically the 100% SRM run he did is inscrutably insane. But it wasn't just about him - it was an effort by so many people. The number of glitches and exploits that have been found by the community, as well as the NP hard routing and tools created for finding angle perfect setups by various people..
It's straight up community driven exploit art. And it's like yeah, the fastest way to beat the game is to practically manually manipulate memory to redirect specific function calls to give you stuff you need and float around and purposely void out facing exactly a 1/65536 perfect angle setup a hundred separate times to randomly jump around to various rooms in the game?? Wowwwww
And the community around it is so wholesome. The sheer amount of collective curiosity, ingenuity, and effort to dismantle and exploit a 20+ year old game for no other purpose than going fast.. idk. Love it.
Here's a commentated tool assisted human-like run (but not live): https://www.youtube.com/watch?v=R8EE9FXeJnE
And the actual run: https://www.youtube.com/watch?v=Sdxdwnpi-wU