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stanko commented on Ask HN: What Are You Working On? (December 2025)    · Posted by u/david927
i_am_a_peasant · 3 days ago
i wish i was that good at pixel art, it would be my sole hoby if i were
stanko · 3 days ago
I completely understand what you mean, I often feel like that as well. Like every other skill, it takes time and it feels frightening when you see other people's work. Honestly I don't think I'm that good at pixel art, this is my first pixel art project. To be fair, spaceships and technology are pretty straight forward to draw.

Edit: typo

stanko commented on Ask HN: What Are You Working On? (December 2025)    · Posted by u/david927
adamsmark · 3 days ago
Great art style, fun music.

I couldn't figure out the Boss fight with cards though. I run out of energy and so I assume my turn is over. But how do I end my turn?

A button guide in the main menu would be helpful.

stanko · 3 days ago
I hear you, I have to add a tutorial.

- "z" plays a card - "x" ends your turn

If one never played deck builders, they probably have no idea what is going on. Thanks for trying it!

stanko commented on Ask HN: What Are You Working On? (December 2025)    · Posted by u/david927
stanko · 3 days ago
I’m working on a video game, purely for fun.

Here is a work in progress build:

https://muffinman-io.itch.io/space-deck-x

It is a combination of a shoot-em-up and deck building. You fly and shoot until you get to the boss, when you get your deck out to fight them.

That genre combination is definitely too ambitious, but I think it is fun to play and I’m enjoying making it.

I have a bunch of ideas how to combine the two parts better. But over the years, I’ve learned to control scope creep and actually ship pet projects.

Right now I’m in a middle of changing how enemy waves are spawned. After that I want to make a short tutorial and add two more bosses as well as more enemies.

If you end up playing it, please share your feedback I’ll be glad to hear it.

The game is made using Kaplay, a game dec library which brings me joy to use. I can best describe it as my friend described Pico-8: “easy things are easy”. But compared to Pico-8, Kaplay doesn’t have virtual console limitations and comes with a big library of components. Try it out, the community is small, but the library itself is really fun and easy to use.

EDIT: For context, this is about two weeks of work, in the evenings when my kid is asleep.

stanko commented on Liquid Glass in the Browser: Refraction with CSS and SVG   kube.io/blog/liquid-glass... · Posted by u/Sateeshm
stanko · 3 months ago
Nice write up! I'm always happy to see interactive articles.

As someone who also do interactive articles from time to time, I'm wondering what is the tech stack you are using to make these?

stanko commented on How to Draw a Space Invader   muffinman.io/blog/invader... · Posted by u/abdusco
plasticeagle · 4 months ago
Stop it.

Checks

Oh my god. 11/10.

stanko · 4 months ago
Haha I love your comment. I'll let you in on a little secret - you can add a seed parameter to the URL to get a specific invader. It has to be an integer, otherwise it will be ignored.

For example:

https://muffinman.io/blog/invaders/?seed=1234

stanko commented on How to Draw a Space Invader   muffinman.io/blog/invader... · Posted by u/abdusco
plasticeagle · 4 months ago
May I say that this website is one of the loveliest and most pleasant to read that I've ever seen.
stanko · 4 months ago
Thanks, it means a lot!
stanko commented on How to Draw a Space Invader   muffinman.io/blog/invader... · Posted by u/abdusco
mft_ · 4 months ago
While you’re here, might/will you put rayven on GitHub? I’d be very interested to explore some of the algorithms you’ve used for (essentially) attractive vector hatching.
stanko · 4 months ago
I have a plan to do it, but it is one of those never ending projects. Hopefully I will finally release it this year.

u/stanko

KarmaCake day1252January 25, 2012
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My personal website - https://muffinman.io
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