After four and a half intense and wonderful years as CEO of Groupon, I've decided that I'd like to spend more time with my family. Just kidding – I was fired today. If you're wondering why ... you haven't been paying attention.
https://www.theguardian.com/technology/blog/2013/mar/01/grou...
Treasure is an influential game development studio that did a lot of really interesting work in the mid to late 90s, responsible for games like Gunstar Heroes, Radiant Silvergun, Ikaruga, Bangai-o, Silhouette Mirage, Dynamite Headdy, Mischief Makers, Alien Soldier, and others. They were a bunch of ex-Konami developers (who had worked on games like Contra 3, Axelay, Super Castlevania 4, the arcade Simpsons) who were tired of making license games and wanted to make their own original games. A few of their games did well in the market, but they and their particular approach to innovation in action game rule systems has had a much, much bigger impact on other action game developers since.
And their very first game when they left Konami and started their own studio, the game they had to make to stay afloat to make Gunstar Heroes, was... a Sega Genesis McDonalds game, the 1993 "McDonald's Treasure Land Adventure".
Longplay here: https://www.youtube.com/watch?v=LNbmJyL872c
I've never played it, but it looks really solid and vastly better than it has any right to be.
If he really is coding 90% of the time though, more power to him.
Right now the trend is advertisers getting more spooked because of unpredictability and Musk being unable to reassure them in calls he has been reported to have been on. I expect this trend to continue
Would it improve the situation to simply require a CAPTCHA once per day per non-subscriber to tweet? I would think it would greatly increase the cost to operate a troll farm, but have minimal impact on real users (setting aside accessibility and third-party clients a moment). If it causes attrition because some people decide it's not worth two seconds of clicking fire hydrants to voice their thought, nothing of value was lost.
Popular western shows did; I've started watching the Gundam series, the first set started in '79 and while superficially it looks like your generic saturday morning cartoon, it starts off with trauma (many people killed) and while the villains are obviously evil - genocide, nazi ideologies ("sieg zeon"), etc - they also get more character development than what the protagonists get. The villains are the underdogs, only 1/30th the size of the "federation", and the good guys have a new set of superweapons that seems to win and kill their people on every occasion. There's two episodes where a "villain" character is introduced as a lover, ambitious military man, etc, then gets killed, his would-be wife killing herself in the next episode.
Anyway, that's just recent experience, I'm sure if you revisit some of the 80's / 90's shows you'd see more trauma / ambiguity too. I'm thinking of the X-Men series for example.
I know Gundam quality is a huge spectrum, but the 'sloppiness' of moral ambiguity in the first one is pretty great. Way too often (Z Gundam) they just do a timeskip and say "what if the good guys became bad after they won?"