When the details of exactly why the game was so large came out, many people felt this was a sort of customer betrayal, The publisher was burning a large part of the volume of your precious high speed sdd for a feature that added nothing to the game.
People probably feel the same about this, why were they so disrespectful of our space and bandwidth in the first place? But I agree it is very nice that they wrote up the details in this instance.
Thus far they all fail. Code outputs don’t run, or variables aren’t captured correctly, or hallucinations are stated as factual rather than suspect or “I don’t know.”
It’s 2000’s PC gaming all over again (“gotta game the benchmark!”).
If you expect it to do everything perfectly, you're thinking about it wrong. If you can't get it to do anything perfectly, you're using it wrong.
It seems bizarre to me that they'd have accepted such a high cost (150GB+ installation size!) without entirely verifying that it was necessary!
I expect it's a story that'll never get told in enough detail to satisfy curiosity, but it certainly seems strange from the outside for this optimisation to be both possible and acceptable.
> In the light of the more limited risk of their use for the purpose of child sexual abuse and the need to preserve confidential information, including classified information, information covered by professional secrecy and trade secrets, electronic communications services that are not publicly available, such as those used for national security purposes, should be excluded from the scope of this Regulation. Accordingly, this Regulation should not apply to interpersonal communications services that are not available to the general public and the use of which is instead restricted to persons involved in the activities of a particular company, organisation, body or authority.
2.6 kWh/day = 2.6 kWh/24h = 108 W, on average.