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smolgumball commented on Godot Arrives in the Epic Games Store   godotengine.org/article/g... · Posted by u/riidom
ncallaway · 3 years ago
> Starting today, you can choose to use EGS to download the engine and keep it up to date with every release

Curious the level at which they auto-patch and update the engine. Most games that I'm aware of are very sensitive to their engine version, and don't update major or minor versions completely freely.

smolgumball · 3 years ago
I wonder if they patch a base installation of some kind (think: a core project selector / launcher) and then individual projects contain a copy of the engine at time of creation?
smolgumball commented on Godot Arrives in the Epic Games Store   godotengine.org/article/g... · Posted by u/riidom
RektBoy · 3 years ago
Most useless piece of software in the world? Epic Games Store. Also most successful piece of malware.
smolgumball · 3 years ago
I truly cannot describe the amount of confusion that courses through me each time I open the Epic Launcher. I know that Epic decided to create it using the Unreal Engine UMG technology, but it truly shines as one of the most sluggish applications on my entire PC.

At this point, I would _gladly_ accept an Electron application in it's place. Just wild to me that UX teams at Epic seem happy to deliver this to users.

smolgumball commented on Godot Arrives in the Epic Games Store   godotengine.org/article/g... · Posted by u/riidom
smolgumball · 3 years ago
Happy to see Godot continuing it's climb as a viable engine. What a journey it's been for the creators!
smolgumball commented on Framer's Magic Motion   nan.fyi/magic-motion... · Posted by u/bpierre
smolgumball · 3 years ago
Love this explainer.

One thing I noticed that often isn't caught due to platform differences is when "Hide types" is pressed, a scrollbar will appear on most browsers on Windows 10. This draws the eye so harshly that most - if not all - of the magic of the animation is ruined.

I wish that Windows 10 had an option to "hide scrollbars until necessary" like macOS does, but sadly this continues to be a bit of an edge case for FE work.

smolgumball commented on Netlify expands minutes, bandwidth, but charges some teams more   netlify.com/blog/announci... · Posted by u/insomniacity
smolgumball · 4 years ago
Huge bummer for us at work today. Agency setting, lots of devs coming and going, external collaborators. Equating "active users" with Git commit logs is hugely disingenuous and feels like a dirty cash grab from Netlify execs. VC funding strikes again, I suppose...
smolgumball commented on Brave and Firefox to intercept links that force-open in Microsoft Edge   ctrl.blog/entry/anti-comp... · Posted by u/gbil
smolgumball · 4 years ago
I've started using Account Surfer on Windows to avoid this issue, as well as the general workflow issue of "I want to open any link I click in one of many browsers." The developer has also been very responsive to emails, bug reports and feature requests.

https://www.microsoft.com/en-us/p/account-surfer/9phvp9rjr7r...

u/smolgumball

KarmaCake day22October 4, 2021View Original