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shinymark commented on Microsoft please get your tab to autocomplete shit together   ivanca.github.io/programm... · Posted by u/AmbroseBierce
shinymark · 5 days ago
Change to real Visual Studio for C#. Visual Studio Code is complete garbage in comparison.
shinymark commented on Saving Japan's exceptionally rare 'snow monsters'   bbc.com/future/article/20... · Posted by u/1659447091
shinymark · 23 days ago
I visit Yamagata every year. I love how in Japan each region has their own specialties, it makes it fun to travel within the country. It would be sad if the snow monsters disappear.

I usually visit in the summer. The mountains are incredibly verdant. I love riding my bike there. Just watch out for the heat at that time - bring plenty of Pocari Sweat!

shinymark commented on The elegance of movement in Silksong   theahura.substack.com/p/t... · Posted by u/theahura
kevinwang · 4 months ago
I remember reading an essay (probably from here?) about how a great way to build a game is to build it around a "toy" -- something that is pleasurable to simply interact with, even without objectives. I can't find it anymore -- the closest I can find is https://medium.com/@keerthiko/toys-to-games-25d35b40425d but I don't think it was that, although it's based on the book "The Art Of Game Design" which may have been a common inspiration.

Anyways, I've often thought about Super Smash Bros. (particularly, Melee) as a prime example of that idea.

shinymark · 4 months ago
This article from 2005 has the toy idea. It has stuck with me.

https://www.gamedeveloper.com/game-platforms/how-to-prototyp...

shinymark commented on Sega mistakenly reveals sales numbers of popular games   gematsu.com/2025/06/sega-... · Posted by u/kelt
m4rtink · 6 months ago
Isn't it the other way around, woth "like a dragon" being the actual japanese name of those games ?
shinymark · 6 months ago
You’re right but it was called Yakuza in the west for many years. I don’t know if they made the right decision or not renaming it but it is interesting to consider if it made an impact in one way or another on sales.
shinymark commented on Northlight technology in Alan Wake 2   remedygames.com/article/h... · Posted by u/vblanco
eddythompson80 · 2 years ago
That's fair, as it's your preference. It's my preference too to use steam just because it's where I have the most games and I like keeping things tidy and in 1 place. Though it's not an ideological stance, which "refuse" leads me to believe. I'm genuinely curious about the reason an adult would take that position. Last time I asked (a couple of years ago) on Reddit I didn't get, ummm, mature responses.

If there is a game I'm interested in, I'd use whatever is cheaper/available for it.

shinymark · 2 years ago
I agree with you. I want to play Alan Wake 2 on PC and since it is only sold on the Epic Store I will buy it there.

If it was on Steam I would have likely bought it on Steam. But it’s not. So in my case at least, this exclusive is effectively driving me to buy on the Epic Store.

I find it sort of funny that many (not all) complaints about the Epic Store are the same things gamers complained about when Steam was released 20 years ago.

shinymark commented on I did Advent of Code on a Playstation   bvisness.me/advent-of-dre... · Posted by u/azhenley
rubyist5eva · 3 years ago
Japan Studio made my favorite game of all time (in collaboration with From Software): Bloodborne.

I had no idea they shuttered Japan Studio, that makes me sad...and even more depressed that Bloodborne will likely not get a PC Port or PS5 patch it rightly deserves.

shinymark · 3 years ago
Considering how similar Bloodborne is to other From Software games I assumed it was developed 100% at From with Sony as the publisher. But I have no idea what the reality is. Did Japan Studio do development work on the game too? If so, I’d be curious to know how they split up the development work between teams.
shinymark commented on From throwaway side project to Switch in 2 years: my indie gamedev story   kellsgame.com/how-kells-c... · Posted by u/pdrummond
privacyking · 3 years ago
How did you determine that 50x estimate rule?
shinymark · 3 years ago
I’m not the prior poster but it’s a median benchmark based on real-world surveys of game developers who are willing to share their data.

(Source: I’ve participated in one such survey.)

shinymark commented on Ask HN: Who's sick of remote work?    · Posted by u/bckr
shinymark · 4 years ago
12 years ago I worked remotely for the first time from a small apartment. For the first 6 months or so I loved it. The flexibility primarily.

But I came to hate the isolation. I crave human interaction in all aspects of life, including work. I never want to work full time remote again.

shinymark commented on Steam bans all blockchain and NFT games on its platform   theverge.com/2021/10/15/2... · Posted by u/astlouis44
mixedCase · 4 years ago
What makes these games decentralized and how are they different from hosting your own http server for distribution and taking crypto for payments? Or is "decentralized games" a marketing term for just that?
shinymark · 4 years ago
I don’t understand the distinction. You can sell a game on your own website today without using any of these technologies if you want to avoid walled gardens.
shinymark commented on The worst volume control UI in the world (2017)   uxdesign.cc/the-worst-vol... · Posted by u/yankcrime
Tempest1981 · 4 years ago
On every iPad I've seen, only the lower 3-4 (of 16) steps are normal indoor range. Even the 1st step is too loud at night. I need half-steps.

Is this due to linear vs logarithmic scaling? Or are people throwing wild parties where the iPad needs to fill a room with sound?

shinymark · 4 years ago
I agree - when trying to watch something next to a sleeping partner even 1 step above muted is too loud. Annoying. I often watch Netflix muted and read subtitles because of this. I guess I need headphones.

But I do really think a volume one half of the current lowest would be useful for me.

u/shinymark

KarmaCake day330March 5, 2014
About
CEO of Shiny Shoe, a game company based out of San Francisco. Our most well known game is Monster Train, PC Gamers’ best card game of 2020.
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