Not old enough to have this kind of knowledge or confidence. I wonder if instead one day I'll be helping some future generation read old floppies, CDs, and IDE/ATA disks *slaps top of AT tower*.
Because OCT 31 == DEC 25
A fun fact in that regard: the game Karateka (an actual game for the Apple II) had an easter egg, where the team realized that their game entirely fit in the capacity of one side of a floppy, so they put a second copy of the game on the other side, but set up so that it would render upside-down.
I'd not be surprised if the inclusion of that detail in this post was directly inspired by Karateka.
They realized that inverting the screen was as simple as inverting the row-pointer array. Then they managed to convince Broderbund to ship a double-sided floppy with that change in the software.
MDA = Monochrome Display Adapter (text only) https://en.wikipedia.org/wiki/IBM_Monochrome_Display_Adapter
CGA = Color Graphics Adapter https://en.wikipedia.org/wiki/Color_Graphics_Adapter
EGA = Enhanced Graphics Adapter https://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter
VGA = Video Graphics Array https://en.wikipedia.org/wiki/Video_Graphics_Array
With some others like the Hercules which was MDA upward-compatible and did graphics as well as text.
They didn't really do any graphics "processing"; just displaying memory-mapped pixels in various formats.
They were memory-mapped, and the MDA used a different memory block than the CGA/EGA/VGA, so you could have two separate monitors simultaneously, doing things lke running something like Turbo Debugger on the MDA text display.
https://en.wikipedia.org/wiki/Matchbox_Educable_Noughts_and_...
Serious (germ of a) question.