Almost every sentence of this piece is a very powerful reminder that we're not really talking about education vs cheating and it's actually about real work vs optics, appearances vs reality, fake news vs information, and all the rest at the same time. A certain amount of bullshit is and always has been standard, and you see it in all kinds of folk wisdom (e.g. "the people capable of being politicians are the least qualified", "those who do not steal steal from themselves", "the market can stay irrational longer than you can stay solvent"). But in a very short period of time, society itself has shifted away from rewarding real effort or real results almost everywhere.
I agree that game-theory is a pretty good way to understand it, but the conclusions are pretty dark. Defection as the only available strategy and equilibriums that add up to large-scale attractors that we maybe cannot escape.
Really the paper is about mechanistic interpretation and a few results that are maybe surprising. First, the input representation details (base) matters a lot. This is perhaps very disappointing if you liked the idea of "let the models work out the details, they see through the surface features to the very core of things". Second, learning was burst'y with discrete steps, not smooth improvement. This may or may not be surprising or disappointing.. it depends how well you think you can predict the stepping.
> One might think this means that imaginary numbers are just a mathematical game having nothing to do with the real world. From the viewpoint of positivist philosophy, however, one cannot determine what is real. All one can do is find which mathematical models describe the universe we live in. [1]
Who says they aren't interested in sharing? To give a less emotionally charged example: I think my specific use pattern of Git makes me (a bit) more productive. And I'm happy to chew anyone's ear off about it who's willing to listen.
But the willingness and ability of my coworkers to engage in git-related lectures, while greater than zero, is very definitely finite.
Assuming 10x is real, then again the question: why would anyone do that? The only answers I can come up with are that they cannot share it (incompetence) or that they don't want to (sabotage). You're saying the third option is.. people just like working 8 hours while this guy works 1? Seems unlikely. Even if that's not sabotaging coworkers it's still sabotaging the business
Agentic workflows for me results in bloated code, which is fine when I'm willing to hand over an subsystem to the agent, such as a frontend on a side project and have it vibe code the entire thing. Trying to get clean code erases all/most of my productivity gains, and doesn't spark joy. I find having a back-end-forth with an agent exhausting, probably because I have to build and discard multiple mental models of the proposed solution, since the approach can vary wildly between prompts. An agent can easily switch between using Newton-Raphson and bisection when asked to refactor unrelated arguments, which a human colleague wouldn't do after a code review.
Maybe parent is a galaxy-brained genius, or.. maybe they are just leaving work early and creating a huge mess for coworkers who now must stay late. Hard to say. But someone who isn't interested in automating/encoding processes for their idiosyncratic workflows is a bad engineer, right? And someone who isn't interested in sharing productivity gains with coworkers is basically engaged in sabotage.
Typical example of a extraction/exploitation mentality where innovation would be better. Wolfram is in an amazingly good spot to spin up better "simulation as a service" if they would look at fine-tuning LLMs for compiling natural language (or academic papers) into mathematica semi-autonomously and very reliably. Mathworld is potentially a huge asset for that sort of thing too.
My next go-to test for this kind of thing would be converting bananas to petabytes, hoping the backend is smart enough to try and use the bekenstein bound. Wolfram (still) fails this kind of test at the moment.