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robinroy03 commented on Show HN: I just fixed .env once and for all – better-env   better-env.dev... · Posted by u/harish3304
robinroy03 · 4 months ago
I was searching for something like this. So will other developers of the repo also need the tool?
robinroy03 commented on Show HN: Kimu – Open-Source Video Editor   trykimu.com/... · Posted by u/robinroy03
leptons · 7 months ago
So you aren't building a video editor, you're building something else. Got it. Then I'll request that you add a Salesforce replacement to the project. Should I put that demand in /issues?
robinroy03 · 7 months ago
I think you misunderstood me :)

There is a finite set of features you need to add to make this an "excellent" video editor. It will take time & most people who'll eventually use this project may not use them at all.

The best way to guarantee ROI is to do things that users need immediately, like captions. Salesforce isn't in the finite set of things a video editor needs, so that request will be rejected.

robinroy03 commented on Show HN: Kimu – Open-Source Video Editor   trykimu.com/... · Posted by u/robinroy03
namibj · 7 months ago
Sad to see indeed; "Augmented Reality" in a rather wide definition and opportunistic computing ("I have a calculator with me because my phone has calculator software installed, and I keep a phone with me for tasks it's objectively rather good at (say, for example, FaceTime style video calls, with camera switchable between selfie (front) and surroundings (back))") seem the only actually good/deserving cases for mobile-first.

[Plane in the following refers to the image/sensor plane of the camera.] My understanding is that with both an in-plane and a normal component of translation, together with enough 3D rotation to anchor/calibrate the gyro, the 3D accelerometer's absolute scale can be translated to a fixed-to-earth (Swaying skyscraper doesn't count! On-a-train doesn't count!) static scene's Structure-from-Motion feature/anchor points. In-plane alone just gives you parallax that tells you the _distance ratios_ of the two objects that parallax to another as you translate in-plane; but once you add plane-normal translation, an absolute translation interacts additively to both object's distances thus letting you recover absolute scale not just distance ratios. Of course you'd hope for some suitably good features dense enough in the scene, start out with some optical flow or similar style to get a baseline on gyro calibration and (translation/linear) velocity zeroing, to then get a decent shot at being able to use the SfM point features with very little "brute force" in the SfM alignment/solution process.

AR interactivity allows directing the camera man to collect appropriately dense coverage of the scenario/area before allowing conditions to change (illumination/plant growth; people moving furniture; people moving back to actively use/occupy the space), before one could let the software refine the entire situation as a background task. Once sufficient refinement has been done (during which one would prefer to redirect the interactive AR compute resources to said refining task), one could quickly lock back into a now-static scene which could render the captured version anchored to real-time camera feedback from the real location to practically eliminate the traditionally annoying drift/tracking-artifacting. At least in places with enough light to allow the camera to track non-blurry views of the reference features despite the obviously interactive motion.

robinroy03 · 7 months ago
...what did i read...
robinroy03 commented on Show HN: Kimu – Open-Source Video Editor   trykimu.com/... · Posted by u/robinroy03
vivzkestrel · 7 months ago
text based is too slow and too much typing, it ll take off only if it is real time voice based
robinroy03 · 7 months ago
yeah sure, we'll add it to the roadmap. But do you think "speaking"/"typing" the basic instructions is better than actually doing it through the UI?

I feel like for basic interactions like dragging etc, it is better if the user does it by hand. AI can handle complicated workflows like removing silences, quickly removing unwanted background elements etc

robinroy03 commented on Show HN: Kimu – Open-Source Video Editor   trykimu.com/... · Posted by u/robinroy03
vivzkestrel · 7 months ago
I would like someone to make either a voice controlled or gesture based video editor. I have not seen a single one for obvious reasons. Voice controlled would go like "OK search for the input.mp4 file " and drag it at 2 seconds "Now, play at 5x speed from 1 minute" "After a few seconds, you say stop and it stops at that frame" "Cut it here" "Now go 4 mins ahead" "Stop, cut it here" Imagine a video editor where you dont even need the mouse and keyboard
robinroy03 · 7 months ago
oh we already did try that :) see this demo video I posted to X (https://x.com/_RobinRoy/status/1938676070452207786)

*this is text based but I hope you get the point

robinroy03 commented on Show HN: Kimu – Open-Source Video Editor   trykimu.com/... · Posted by u/robinroy03
sitkack · 7 months ago
You should prepopulate the timeline with an in progress edit so people can jump in start playing with it.
robinroy03 · 7 months ago
yeah ty for the suggestion. I'll add some sample media.
robinroy03 commented on Show HN: Kimu – Open-Source Video Editor   trykimu.com/... · Posted by u/robinroy03
leptons · 7 months ago
IMHO you don't know what a video editor does. This thing doesn't need to compete with closed-source editors. Nobody is dropping Premiere for this thing. The goal shoud be web-based video editing, not AI captions. There are plenty of video editing functions not implemented yet, so if this were a serious project about video editing, spending time on "AI" captions seems a bit like a distraction for them. It sounds like there is no project manager, not a lot of focus, and the devs are following a bandwagon.
robinroy03 · 7 months ago
Hi, we are adding the top features our users are requesting. The roadmap is built for the needs of the community. We'll eventually add all the features to match a video editor once the core needs are met.

Most of the community wants auto captions and color grading, so that goes first.

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robinroy03 commented on Show HN: Kimu – Open-Source Video Editor   trykimu.com/... · Posted by u/robinroy03
microflash · 7 months ago
How does it compare with OpenCut?

https://opencut.app

robinroy03 · 7 months ago
Opencut cannot even export a video. It's very hyped up but it's barely functional.

u/robinroy03

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