Readit News logoReadit News

Deleted Comment

rhtgrg commented on An open letter to our community   blog.unity.com/news/open-... · Posted by u/gmjosack
tombert · 2 years ago
I seriously doubt this is some conspiracy from the Godot team, even if it's dishonest. I think people are probably drawing some correlations as a response to an announcement that they don't like, and then saying "Godot doesn't have this bullshit because it's open source". I don't think the Godot team is engaging in "scummy tactics" explicitly.

ETA:

Also, if you're going to edit your responses after you post them, I recommend using the `delay` feature in your HN settings, or adding an addendum section like I'm doing here, as it's a little unfair to people responding to you to make undisclosed changes so it looks like people responding to you aren't responding to all your points. I'm not saying you're being dishonest, I'm just saying that it feels a little unfair to responders.

rhtgrg · 2 years ago
Thanks, I'll use the delay feature. I accept that this has nothing to do with Godot.

I did find the TOS in question, as expected, it's very old (from 2019):

https://web.archive.org/web/20201111183311/https://github.co...

So people saying "who's to say they won't do this again," if four years isn't enough for you to catch up, I don't know what to tell you.

Edit: They have also brought the repo back, which was likely another unrelated change:

https://github.com/Unity-Technologies/TermsOfService

rhtgrg commented on An open letter to our community   blog.unity.com/news/open-... · Posted by u/gmjosack
tombert · 2 years ago
Well Unity is being accused of some dishonesty with updating things and not disclosing it [1]. If that's true, then it's possible that it's been somewhat purged to make themselves look better.

That said, that's a big "if", I'm just regurgitating what I read in news articles.

[1] https://news.ycombinator.com/item?id=37615183

rhtgrg · 2 years ago
Jan '22 TOS does not have such a clause either (from archive.org):

https://web.archive.org/web/20220716041837/https://unity.com...

At this point I'm pretty sure this is a dishonest attempt to dig up a 2020 change (if this clause even ever existed, which I've seen zero proof of) and correlate it to a 2023 announcement as if these things were done in tandem.

Downvote me all you want. I don't think Godot et al will survive with these scummy tactics.

rhtgrg commented on An open letter to our community   blog.unity.com/news/open-... · Posted by u/gmjosack
tombert · 2 years ago
I have no skin in this game, but I read this article: https://gameworldobserver.com/2023/09/14/unity-license-terms...

ETA:

You updated your post with the TOS, but from what I read the concern was that the new TOS said it applied to any new distribution of the Unity Runtime, without specifying versions and the like.

rhtgrg · 2 years ago
I have never seen a Unity TOS that specified versions as seen in the screenshot of the link you shared. Where did they get that screenshot from? They need to share their source. For all we know this is a change from 2020 (latest version referred to in their screenshot).

In which case I think you will agree that is plenty of notice and most likely unrelated to be maliciously related to what's being announced now. They've even walked back the applicability to old versions as seen in GP.

rhtgrg commented on An open letter to our community   blog.unity.com/news/open-... · Posted by u/gmjosack
tombert · 2 years ago
If they are willing to retroactively change the TOS once, why wouldn't they do it again once the smoke has settled?

I don't make games, I have nothing at stake in this fight, but this just feels like PR damage control and to be completely honest, I don't think most software engineers are so absolutely dependent on (proper noun) Unity to risk this company doing shady stuff again, and I suspect this entire ordeal will work as great marketing for engines like Unreal.

A part of me thinks that the CEO (and all the other executive morons who decided to make the installation fee) was sitting there thinking "what are they going to do? Move to Godot?", but if that was their line of thinking, and if they seriously did not think they were competing with Unreal, then I really do not see what business they have being multimillionaires in charge of any kind of decision-making process.

rhtgrg · 2 years ago
> If they are willing to retroactively change the TOS once, why wouldn't they do it again once the smoke has settled?

I haven't seen any evidence they did that, it's mostly been FUD from Godot supporters. The initial communication was messy, but where are actual TOS changes that are being touted so loudly?

https://unity.com/legal/terms-of-service

https://unity.com/legal/terms-of-service-legacy

Deleted Comment

Deleted Comment

Deleted Comment

Deleted Comment

rhtgrg commented on Show HN: Odin – the integration of LLMs with Obsidian note taking   github.com/memgraph/odin... · Posted by u/AlexIchenskiy
for_i_in_range · 2 years ago
I ran a poll recently in a PKM community of 17,000 members asking who has written a book—or created some other knowledge product like a course—using their tool (Obsidian, Zettelkasten, LogSeq, etc.).

I received two responses of people who actually produced something.

The vast majority, it seems, are professional note-taking junkies.

People in the Obsidian forum spend their lives fooling around with metadata conventions and "tagging" and "wikilinks" instead of producing work that actually matters.

Intellectual procrastination at its finest.

Now we have this... ODIN—a way to outsource your intellectual note-taking procrastination to AI.

Note: The requirement wasn't just a book. It was any "published knowledge product" which I define as book, code, course, essay, etc. (What Naval Ravikant calls Specific Knowledge).

rhtgrg · 2 years ago
I’ve written several books using Foam and VScode and I avoid those communities like the plague precisely because they love the tool more than the problems it solves.

I’ve also published (and maintain) several websites using special tags and Hugo tools that compile to HTML markup complete with the requisite hyperlinks and attachments.

I don’t like Obsidian much, personally. I love to customize my tools just enough to get them out of the way.

Notes on the system: https://csh.rit.edu/~rg/productivity/20221109203834/

Example site: https://csh.rit.edu/~rg/alphasmart-3000/

u/rhtgrg

KarmaCake day252December 16, 2021View Original