Readit News logoReadit News
gmjosack commented on FTC sues Adobe for hiding fees and inhibiting cancellations   ftc.gov/news-events/news/... · Posted by u/ChrisArchitect
Topgamer7 · a year ago
I don't want to pay for a subscription for software I use thrice a year. I was looking forward to having Affinity's suite be the replacement, where I could buy it, and use it.

However I don't want to support another company that is inevitably going to go subscription. Since they've been bought by canva, it's just a matter of time.

I even went so far as to get Affinity Photo being able to start on Wine. But lost interest since their acquisition.

(I'm sure people will question why I don't just use inkscape, krita, or gimp. And its because all of them have a subpar vector experience IMO)

gmjosack · a year ago
I ended up grabbing the Affinity bundle since it's half off despite concerns about Canva. I'd expect even if they end up moving to a subscription I'd at least have the versions I bought for an extended amount of time. I still have a working copy of Photoshop CS 5 as well. Hopefully we see Affinity remain committed to affordable non subscription plans but if they don't I think the one time purchase will last me a long time. If they put out a version 3 without subscription and it's compelling i'll upgrade, if not i'll continue to use 2 for I'm sure years to come.
gmjosack commented on Ask HN: Who is hiring? (March 2024)    · Posted by u/whoishiring
gmjosack · 2 years ago
puzzmo.com | NYC | Full-time hybrid | Junior Frontend Engineer

Come build web-based games with Zach Gage (Knotwords, Good Sudoku) and Orta Therox (TypeScript, Artsy) and a small team of designers and engineers. We’re pushing what’s possible with web tech for games: help making existing games even more native-feeling, and help us ship a steady stream of brand new games to our new daily games site.

Tech: React / TypeScript / Node.js

Learn more about the job and apply at https://eevd.fa.us6.oraclecloud.com/hcmUI/CandidateExperienc...

gmjosack commented on An open letter to our community   blog.unity.com/news/open-... · Posted by u/gmjosack
drpossum · 2 years ago
Anyone breathing a sigh of relief on this isn't paying attention
gmjosack · 2 years ago
oh it's a very temporary sigh. finish up what's in the pipeline and get the hell out of there.
gmjosack commented on An open letter to our community   blog.unity.com/news/open-... · Posted by u/gmjosack
alexb_ · 2 years ago
People are going to continue to complain, but I honestly think this is a pretty good walk back. It addresses all of the more legitimate things people were upset about:

- $1,000,000 income floor for a trailing 12 months

- Doesn't apply to old versions

- Billed a lesser amount of 2.5% revenue if available, so low-cost indie games don't get destroyed

Not to mention, removing the requirement to have "Made with Unity" on the free version? Surprised they would change this - it wasn't really a problem for most people, and afaik getting rid of the "Made with Unity" was one of the main reasons people would buy the non-free versions of Unity.

I think this is probably the best they could have done for indie devs. As it turns out, pushback works. They did destroy a lot of trust with developers with this move though. Going to be hard to get any of that back.

gmjosack · 2 years ago
I'm in a lot of gamedev communities and I'm not seeing any complaints. Everyone agrees this is fine. I believe if they announced this initially people probably would have complained but nothing close to the backlash there was. Most people just don't trust Unity after this. This is after all the second time we're getting a promise not to change the terms on an existing engine version as a result of backlash. How long until the third?
gmjosack commented on An open letter to our community   blog.unity.com/news/open-... · Posted by u/gmjosack
gmjosack · 2 years ago
This is basically everything policy wise they needed to do to quell the storm. This is honestly what should have just been announced originally. So much reputational damage just to arrive at a reasonable model weeks later.

I'm happy for all the Unity developers out there that are breathing a sigh of relief. Hopefully they can ship their ongoing projects but I'd be hesitant about a continued long term relationship with Unity after this.

This isn't the first Unity backlash and I'd be surprised if it's the last.

gmjosack commented on Unity has seemingly silently removed its GitHub repo that tracks ToS changes   gamerbraves.com/unity-sil... · Posted by u/agluszak
readyplayernull · 2 years ago
They might have well devised the first of its kind "ransom by installations" in the history of software, by making it possible for attackers to fake mass installations and get gamedevs into fatal debts. And they are taking the executioner role.
gmjosack · 2 years ago
We've been calling it "Install Bombing" after the common abusive practice of review bombing. Unity claims they have anti-fraud systems in place and you can always appeal with their fraud team but I don't have an reason to blindly trust a black box that when fails makes Unity more money and puts the burden on me to prove otherwise.
gmjosack commented on Unity has seemingly silently removed its GitHub repo that tracks ToS changes   gamerbraves.com/unity-sil... · Posted by u/agluszak
gmjosack · 2 years ago
This video[1] talks a bit about this from a lawyer's point of view and is a really good overview.

For people who are not paying as much attention to this I'd like to summarize the main points of frustration.

1. Unity has just shown they believe they are able, and they are willing, to change the terms on what you have to pay them. What are the bounds to terms like this? What if Unity is tight on money and decide to squeeze developers further? The risk to continuing business with Unity is very high as you have unknown future exposure.

2. The monetization model they've chosen is tied to installs, not revenue. On the initial day of announcement they even claimed re-installs would count but they've since walked that back (or "clarified a miscommunication"). Unity has been extremely wishy-washy on how they even plan to track this mentioning proprietary systems they can't elaborate on and your only recourse is to appeal if you think they got the numbers wrong. This is not a metric tied to your revenue and is difficult to plan around.

There are a lot of people arguing against a strawman of people who don't want to pay unity but that is not at all what this is about. Unity chose a terrible model they can't even explain for how they want to bill people and apply it to all past games that use the engine for all future sales.

This would be similar to if Microsoft said everyone who ever built anything on C# has to start paying a fee for every future install because it includes the .net runtime.

[1] https://www.youtube.com/watch?v=rGMrebXypJo

u/gmjosack

KarmaCake day895April 17, 2010View Original