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Tech: React / TypeScript / Node.js
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- $1,000,000 income floor for a trailing 12 months
- Doesn't apply to old versions
- Billed a lesser amount of 2.5% revenue if available, so low-cost indie games don't get destroyed
Not to mention, removing the requirement to have "Made with Unity" on the free version? Surprised they would change this - it wasn't really a problem for most people, and afaik getting rid of the "Made with Unity" was one of the main reasons people would buy the non-free versions of Unity.
I think this is probably the best they could have done for indie devs. As it turns out, pushback works. They did destroy a lot of trust with developers with this move though. Going to be hard to get any of that back.
I'm happy for all the Unity developers out there that are breathing a sigh of relief. Hopefully they can ship their ongoing projects but I'd be hesitant about a continued long term relationship with Unity after this.
This isn't the first Unity backlash and I'd be surprised if it's the last.
For people who are not paying as much attention to this I'd like to summarize the main points of frustration.
1. Unity has just shown they believe they are able, and they are willing, to change the terms on what you have to pay them. What are the bounds to terms like this? What if Unity is tight on money and decide to squeeze developers further? The risk to continuing business with Unity is very high as you have unknown future exposure.
2. The monetization model they've chosen is tied to installs, not revenue. On the initial day of announcement they even claimed re-installs would count but they've since walked that back (or "clarified a miscommunication"). Unity has been extremely wishy-washy on how they even plan to track this mentioning proprietary systems they can't elaborate on and your only recourse is to appeal if you think they got the numbers wrong. This is not a metric tied to your revenue and is difficult to plan around.
There are a lot of people arguing against a strawman of people who don't want to pay unity but that is not at all what this is about. Unity chose a terrible model they can't even explain for how they want to bill people and apply it to all past games that use the engine for all future sales.
This would be similar to if Microsoft said everyone who ever built anything on C# has to start paying a fee for every future install because it includes the .net runtime.
However I don't want to support another company that is inevitably going to go subscription. Since they've been bought by canva, it's just a matter of time.
I even went so far as to get Affinity Photo being able to start on Wine. But lost interest since their acquisition.
(I'm sure people will question why I don't just use inkscape, krita, or gimp. And its because all of them have a subpar vector experience IMO)