I’m really interested in feedback and ideas on things I could improve and add. I found this really inspiring as it got me more into programming, discovering electronics, and 3d printing.
I have no desire to ever make this project commercial, but it’s been a great platform for me to learn and experiment new things so I’ll take any idea be it for the gameplay or purely technical. Some features I have in mind are:
- Multiplayer over bluetooth where one device is the ‘game-master’ running the exchange and can monitor and guide players while injecting events.
- Additional quoting algos such as pegging one side of the order book and fighting for position
- A tutorial and better UI. The game is hard to pick up for the first time and probably needs to be made more intuitive etc.
While all of this was made with no practical use in mind (there are a lot of markets and products, and you’d trade them in different ways, so you’d need a different game to speak to a volatility trader for example), some people I work with at various trading desks found it useful for interviews or as an introduction to the idea of market-making for junior people.
Have you done that successfully for any book? I've never tried, but it seems likely to me to be very difficult, unless you happen to read at exactly the narrator's pace.