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r113500 commented on Ex-Kotaku staff go independent and launch Aftermath   aftermath.site/welcome-to... · Posted by u/netaustin
kevingadd · 2 years ago
Many of the most popular escapist video games coming out are intensely political. Call of Duty, for example, is absolutely saturated in American politics. Final Fantasy 16's main plot is filled with political themes like slavery. Final Fantasy 7 (with one remake already out and another coming soon) is filled with political themes like ecoterrorism from top to bottom. The number of games with gender politics, race politics or war politics front and center in the text is limitless.

You can escape from politics in something like FIFA or Madden, I suppose, as long as you're willing to ignore the politics of the team ownership/management and how players are treated. And of course something like Tetris isn't intrinsically political, as long as you ignore the origins of the game itself (which is totally reasonable in a 'separate the art from the artist' fashion).

In practice with many games whether they seem 'political' to you or not depends on whether the game's politics are legible, and depending on our upbringing and education we may or may not be able to recognize a given political theme in a given game. It feels naive to act as if x% of games are Political and y% of games are Not Political and thus coverage should entirely avoid politics. Typically when you see political themes brought up in games coverage, it is usually in regards to games that have political themes beneath the surface, if not directly out in the open in the text of the game itself.

I totally understand the desire to escape from politics, and a good way to do that is to avoid reading coverage that focuses on the politics and to avoid playing games that engage too deeply with political themes. It just feels deeply misguided to me when I see people criticizing games journalists for 'bringing politics into it' when usually the games they're covering are already deeply political. It's fine to want to ignore that as a player but they are rarely bringing something in that isn't there.

A great example of this would be the Yakuza/Judgment series of games. They are filled with social commentary and themes that are most legible to someone who grew up in Japan, and if you read coverage of them from journalists with that context it can seem very political. To me as an American, I lack most of that cultural context so it's very easy to treat them as apolitical fun romps where gangsters fight against corrupt politicians or dirty cops. But even so, corrupt politicians and dirty cops are a problem here in my country too, right? To call these works apolitical from any perspective is perhaps trying a little too hard.

r113500 · 2 years ago
you want to explore, what "political" means, that's fine. we're not making a thesis here, so allow me to also ramble, but i'm cautious of your alies: another person in this thread has implicitly acused me of homophobia, sexism and racism, because that's the tactics with these kinds of people.

first of all we clearly have different relationship with video games, just by the games you've mentioned, or the fact that you've worked in the industry. i don't play call of duty, because i'm not on board with jock sniffers on political grounds. your other examples are similar, and i agree with you, a lot of video games are political, and i stand by my point. i don't like to engage with them! i find their treatment of political subjects to be juvenile, naive, reductionist, historically illiterate, and yet often moralizing and grandstanding. few games that aspire to deal with tough social subjects ever deliver. this is in my opinion.

there are two dimensions to the question of politics in video games, that make engagement with politics often an unpleasant experience. the question of familiarity that you touched on, and the question of player's choice. with low familiarity and low choice politics are not a problem. yeah i don't know anything about organized crime in japan, why would i care what the game tells me. with high choice politics are also not a problem, this is a very very very rare thing in the games treatment of politics. and i think the faux choice between "i sided with the developer's prefered political position, and got the good ending" and "i sided with developer's disliked political positions, and now i'm literally hitler" is not a real choice.

so the real problem with politics in video games is often high familiarity with low choice. the developer wants you to know that their guys are really the good guys, and they imbue them with all the political views that the developers share. you're "forced" to play out scenarios, where you are not invested in the narrative anymore, you're just doing it for the mechanics of the game. i've played shadowrun: dragonfall recently, you're part of an anarchist commune, and there's a lot of kind of talk that you hear in anarchist communes, and, man, i've been part of anarchist communes before, and all this talk is bullshit, but in the video game universe it works!

which gets me to my original criticism of "activist journalists". these people want more politics in their games not less. by virtue of their activism, and interest of the kind of audience they attract, they are also much more likely to dedicate both time to games with explicit political subjects, or often times explore games from political perspective. they are also much more likely to advocate for high familiarity, low choice games. that's my past experience with their output. there is a lot apolotical games, there's a lot of low familiarity political games, "activist journalists" pretty much gaurantee that politics is front and center of gaming experience.

r113500 commented on Ex-Kotaku staff go independent and launch Aftermath   aftermath.site/welcome-to... · Posted by u/netaustin
giraffe_lady · 2 years ago
> i'm not personally willing to engage in political subjects in my escapist media

When I see this I just think of that old joke that gamers think there are two sexes: male and political. Two races: white and political. Two sexualities: straight and political. etc etc you get the idea.

Bad news tho the political subjects are already in your escapist media your only choice is how you engage with them. Regarding any aspect of it as nonpolitical is itself a political act.

r113500 · 2 years ago
this thread started with me basically saying that i'm not willing to engage, and there's a lively downvote brigading going on against the original comment (it goes from -3 to 3 over and over and over again, the grand battle of ideologies!)

i'm not signing under your strawman, because it's not true. but i know the tactics you people use, because you took them straight from the commissar books of my homeland. history books will not treat you kindly.

r113500 commented on Ex-Kotaku staff go independent and launch Aftermath   aftermath.site/welcome-to... · Posted by u/netaustin
kevingadd · 2 years ago
How could someone who worked for Kotaku not have a "colorful gamergate history"? What does that mean, exactly, when Gamergate was a hate campaign originally targeting Kotaku writers based entirely on false allegations? Or were they one of the organizers of gamergate somehow?

You're perfectly entitled to dislike their work but it's weird to see people use language like this.

Also, what's wrong with being an activist? Is it bad to care about things now? What is their activism for? Are they an activist for something bad? If you specify what it is about their activism that's harmful it's much easier for people to understand the concern.

Labour issues, for example, are extremely relevant in video games since labour conditions at game studios frequently contribute to games shipping unfinished or in a bad state, and players actively dislike that. Games press cannot avoid covering labour conditions with how frequently crunch and layoffs harm the quality of shipped games.

r113500 · 2 years ago
hello, man from the other side of the divide! i grew up in a socialist country, so i find socialist activism frightful and dangerous, so yes, i think that they are activists for something bad, in general, though not necessarily specifically. (not having grown up in america, i don't share the same divide lines as you people do)

i'm not personally willing to engage in political subjects in my escapist media, and i generally don't. this is the part where you said "you're perfectly entitled", that's good that we agree on this. the rest of my op comment is my personal analysis of the nature of this new publication, which i thought was factual, because it's a collection of facts that i extracted out of this announcement, which i then used to make my decision about the publication. i've preemptively filed it in into a "do not click" category in my brain.

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r113500 commented on Ex-Kotaku staff go independent and launch Aftermath   aftermath.site/welcome-to... · Posted by u/netaustin
grumpwagon · 2 years ago
I don't know anything about Kotaku, but I read that same article and thought it was pretty clearly a tongue-in-cheek faux investigative article and laughed at it.
r113500 · 2 years ago
op's is a valid criticism in a post gonzo journalism world. hunter thompson, an otherwise conventionally trained professional, embeds himself in the world of his subjects, and produces a masterpiece of investigative journalism. it's also sexy, and generations of journalists imitate him after. but the division remained up until quite recently, where you have the chicago manual of syle, and then you have (late 90s) vice magazine. tongue-in-cheek faux investigative article works when you're a professional humorist and that's your beat, or when you're a professional game reporter, and you want to produce some levity. in the second case the deficiencies are excused, because what otherwise carries your writing and by extension your reputation, are your serious pieces. in the post gonzo journalism world most writers act as if they have that reputation to cary them, but what they consistently produce are low effort tongue-in-cheek, insider jokes articles. there's simply not enough good will to humor them.
r113500 commented on Ex-Kotaku staff go independent and launch Aftermath   aftermath.site/welcome-to... · Posted by u/netaustin
r113500 · 2 years ago
if you look into the names of the founders, all of them are activists, one of them has a colorful gamergate history, one mentions labour issues in their byline.

their position statement is in the fourth paragraph, it starts with "widespread labor organizing, industry-changing mergers and acquisitions, sweeping layoffs", and then reads "We need a curious, independent press to hold power to account, to cut through the marketing hype, and to elevate the voices of those affected by the gaming industry’s upheaval." they bring up the issue of labor again, "we’ll keep you up to date on the worlds of video games, board games, comics, movies and tv, nerd culture, tech, streaming, and the labor issues that surround them"

would it be safe to assume that their goal is to be a kind of jacobin for gaming? jacobin's digital only pricing model is $30/yr, which $3/mo against aftermath's $7/mo, and i'm comparing them here on selective paywalling model. jacobin doesn't have dedicate gaming section, but they do write about video games from a socialist perspective, in their culture and labor sections.

i would say it's safe to assume that aftermath is going after a niche audience, people who want an indepth coverage of the video game industry from a socialist perspective, is that an attractive enough value proposition? they might also be explicitly trying to build an activist audience to be able to put political pressure on gaming industry. this is another possible reading from "holding power accountable". i'm not sure if that's compatible with their pricing model though.

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r113500 commented on Arena Allocation in SBCL   github.com/sbcl/sbcl/blob... · Posted by u/tmtvl
r113500 · 2 years ago
I've been meaning to look into it, so these are mostly notes, that others might find useful,

arenas are x86_64 only, not sure how involved are ports, but there's at least a VOP, that as of right now exists only on x86_64. (the build obviously fails on other systems)

I'm trying it on m1, so I can build with

    arch -arch x86_64 sh make.sh --with-system-tlabs
and then run with

    arch -arch x86_64 sh run-sbcl.sh
it's pretty raw, so for example allocating object larger than arena results in ldb. there's a lot of sample code in tests/arena.impure.lisp

and the simplest possible test code just to see what's up,

    (gc :full t)
    (room)
    ;;;    7,084,208 bytes for  36,307 simple-vector objects
    (progn (make-array 10000000) (values))
    (room)
    ;;    86,991,136 bytes for  36,080 simple-vector objects
    (gc :full t)  
    ;;     6,847,824 bytes for  35,865 simple-vector objects
    (use-package :sb-vm)
    (defvar a (new-arena 100000000))
    (with-arena (a) (make-array 10000000) (values))
    (room)
    ;;     7,050,080 bytes for  36,233 simple-vector objects
well, so at least we know the array is put somewhere. finally one calls (destroy-arena a), but you can still access the data, so presumably there's no checking involved, and being undisciplined about retaining arena pointers will create all kinds of interesting bugs.

neat!

r113500 commented on The negative impact of mobile-first web design on desktop   nngroup.com/articles/cont... · Posted by u/skadamat
nonrandomstring · 2 years ago
Sorry if I stole some of your thunder there old chap. I don't think I "misunderstood the concept" but rather found it wanting and moved the discussion on. The focus was your precis of the term "hinternet" which I found very interesting and so addressed.

Where it landed (perhaps thanks to TeMPOraL) was actually quite exciting in my opinion, that, in the words of The Jam:

   "the public wants what the public gets."
That's something different from the tired old "internet ain't what it used to be!" trope. Isn't it? : That the entire "market theory" of the internet (and maybe technology in general) is mostly myth.

> real communism has clearly never been tried!

Not sure I follow how a vibrant, diverse, bottom-up, self-governed Internet would be akin to "communism", but then you've got your own windmills to tilt at too.

r113500 · 2 years ago
the public's wants are always reduced to trite generalizations, so maybe it's not about thunder, maybe the upset is that one can generate lively conversation easily by exploiting trite dichotomies, and that such a behavior is distasteful. everybody has an opinion on the hoi polloi from the vantage of their phantom high horse. a chat gpt could write the rest of the thread.

"real communism has clearly never been tried" is a set expression, from the internet. it's a variation on doing the same thing, but expecting different results, with a touch of ideological stubbornness, "this time around if we let people choose, they'll choose a very different internet, from the one they chose before, i'm sure of it, because I believe in people". of course the reason I choose this particular set expression, rather than some other one is to play off your comedic choice of terminology "people's internet". they have "people's internet" in "people's republic of china". you know? I'm not saying communism bad, it's a funny phrase. jeez, you brits used to be keen on subtle humor.

u/r113500

KarmaCake day122October 18, 2023View Original