For GUI file managers, I have to say you can't get better than Dolphin. It has an integrated shell for the current directory, and you can split the view. It can also directly open ssh and SFTP URLs. For local things the combination of Dolphin and it's shell is unbeatable.
$ qemu -curses …
What a lovely feature, if you can get it to boot something with a VGA mode.ML engineer => knows pytorch
AI engineer => knows huggingface
Researcher => implements papers
I know these heuristics are imperfect but I call myself an MLE because it’s closest to my skillset.
Just is a bitch mother that seeks to handwave away any potential problems.
If it’s just that, I’ll gladly step aside and let you do it. But if you then tell me you can’t do it, then you better sit down, shut the fuck up, and listen when I tell you something is more complicated than you think.
I think we're currently stuck in a local minima where AI isn't up to the task of making a coherent player-interactable world, but an incoherent or fragmented and non-interactable world isn't impressive enough (like No Man's Sky).
That was my experience when I was experimenting with using current LLMs to generate quests. You can of course ask for both a human-readable quest description and also a JSON object (according to some schema) describing the important quest elements, but the failure rate of the results was too high. Maybe 10% of quests would have some important mismatch between the description and the JSON; the description would mention an important object but it would be left out of the JSON, or the JSON would mention an important NPC but the description wouldn't, etc.
As a player, I think it would get frustrating quickly if 10% of quests were unsolvable, especially since, as a player, you don't know when a quest is unsolvable; maybe you just haven't found the item/NPC yet.