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ostwilkens commented on Writing 23 Games in 24 Days (in Rust)   ostwilkens.se/blog/small-... · Posted by u/ostwilkens
remram · 2 months ago
The first one, 230716 (vampire survivor clone) seems to have a bug: after a few iterations, I seem to level up without getting the menu. A new weapon/orbiting-square appears regularly without me choosing anything.
ostwilkens · 2 months ago
Thanks for trying it! This is actually intentional, to make the game playable in the "end-game" where you level up ~every second :-)
ostwilkens commented on What happens when clergy take psilocybin   nautil.us/clergy-blown-aw... · Posted by u/bookofjoe
josephg · 2 months ago
If we’re gonna talk trip philosophy, then:

This is only true at the physical level. At another level, the only thing that “exists” is a mind. If all you have is a bunch of rocks floating through space with nothing to perceive it, the universe is indistinguishable from emptiness. Experience lives at the intersection of instantiated reality and thought / perception. You need both.

You can also imagine travelling along the axis of an idea or an archetype through time and space. For example, the idea of lovers or warriors or something. Each instantiation of that idea in someone exists along that axis. The idea can only come into being inside a physical reality or simulation. But the idea itself is eternal. The idea of the number 1 doesn’t “need” the universe.

Ideas aren’t made out of atoms.

ostwilkens · 2 months ago
It's a nice thought. If an idea could be encoded... that each persons idea of a concept, viewed in the right dimensionality, has a rough, similar outline. At least, that's my interpretation of your idea. :-) Your comment either triggered, or made me notice an ongoing shift in my worldview. Thank you!
ostwilkens commented on Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene   iquilezles.org/articles/... · Posted by u/federicoponzi
ostwilkens · 3 months ago
IQ, along with shadertoy and hg_sdf are my learning resources for raymarching. A great way to get into demoscene production.
ostwilkens commented on Minimum Viable Blog   ostwilkens.se/blog/settin... · Posted by u/jlundberg
AndrewStephens · 4 months ago
I restarted my own blog in exactly the same way after getting frustrated with WordPress. The most important thing in blogging is to get something simple that will not get the way of you actually writing.

Over the years I have added to my solution with custom markdown, tagging, rss, and most lately exif-stripping. Technically the source is available [0] but I can’t see anyone else using it.

[0] https://github.com/andrewstephens75/gensite

ostwilkens · 4 months ago
>The most important thing in blogging is to get something simple that will not get the way of you actually writing.

Yes! I find the easiest way for me is to just open a new tab in my code editor and typing.

Exif is a real gotcha. I'm planning to compress images anyway, so this could be done in the same step.

ostwilkens commented on Minimum Viable Blog   ostwilkens.se/blog/settin... · Posted by u/jlundberg
susam · 4 months ago
Nice post. Thanks for sharing! I've always been fond of independent websites like this. My own website began in a similar fashion about 25 years ago - minimal, straightforward, and entirely built with ASP (now known as Classic ASP), simply because that was the only suitable technology I knew at the time. Of course, that's not the case anymore. These days, it runs as a statically generated site using Common Lisp [1], and I expect this to be my long-term setup.

Starting with a simple collection of pages was a great way to get started and set up a minimum viable website. But as time passed, I found myself needing a few more features. In order of priority, these included:

1. RSS feeds.

2. A blog listing page with posts ordered by date.

3. The ability to tag posts by topic and generate tag-based index pages.

4. Support for non-blog content, like tools, games, demos, etc. that can also be tagged and included in the RSS feed.

5. Support for comments without relying on third-party services.

With each new requirement, the source code gradually grew. What started as a few hundred lines has now expanded to around 1300 lines of Common Lisp. Not too big in the grand scheme of things but not exactly tiny either. Still, I try to resist the temptation to keep adding every shiny new idea that comes to mind. This remains a solo passion project. I want the entire source code to be something I can hold in my head at once. If I encounter a bug, I want it to be something I can reason about and fix in under 10 minutes, and so far, fortunately, that has been the case.

That said, new ideas are always tempting. Lately, I've been enticed by the idea of adding a blogroll that provides a list of posts from my favourite bloggers. This could replace my usual feed reader. I haven't had the time to implement it yet, but if a quiet weekend comes along, that might just be the next feature I work on. Of course, I remind myself not to let this project spiral out of control. I certainly don't want this to grow into something that can read my email.

[1] https://github.com/susam/susam.net/blob/main/site.lisp

ostwilkens · 4 months ago
Thank you for the kind words. RSS and dates will definitely be needed! I can also see myself wanting to embed shaders and web games in the future... hopefully without increasing the complexity too much. I think your blog is perfect!
ostwilkens commented on Minimum Viable Blog   ostwilkens.se/blog/settin... · Posted by u/jlundberg
vemom · 4 months ago
There are cache plugins that effectively turn it into a static site. You could also run CF atop of it.

WordPress is used at scale by many companies.

ostwilkens · 4 months ago
That seems like a great stack, if you're looking for one!
ostwilkens commented on Minimum Viable Blog   ostwilkens.se/blog/settin... · Posted by u/jlundberg
febusravenga · 4 months ago
So every time you post snippets how of code from your template/blog engine, it will be replaced by current blog post title? /s
ostwilkens · 4 months ago
Wow, yes.. that's actually exactly what happened here :-)

u/ostwilkens

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