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oreally commented on Ask HN: Have you ever regretted open-sourcing something?    · Posted by u/paulwilsonn
neilv · a month ago
I do realize that employees have to look out for themselves (because companies, including startups, will usually take, take take from the employee, and then throw away the carcass, if they can).

However, employees work in a company with other people, so we'd like to know what we can and can't trust from each other.

If a colleague engages in criminal fraud, do they have a rigorous philosophy about when and when not to do that? How do they behave towards the team? Is defrauding the company OK, over something they think they company shouldn't demand anyway, but they will still be honest and responsible towards their teammates? That would be very good to know.

If so many people weren't so anxious to downvote things that don't suit their kneejerk reactions, we could discuss this.

oreally · a month ago
> If a colleague engages in criminal fraud, do they have a rigorous philosophy about when and when not to do that? How do they behave towards the team? Is defrauding the company OK, over something they think they company shouldn't demand anyway, but they will still be honest and responsible towards their teammates? That would be very good to know.

I think the question you're really asking is whether or not they can be trusted down the line so that the system 'works'.

So here's the thing: You can never have a 100% guaranteed trust that someone is going to be doing as the company wills and wishes them to be, even if you have a written contract, and even if you shove a bunch of extra rules in it.

When it comes down to it, people will always have to look out for their best interests eventually, and having extra unneeded rules will push them to think transactionally, system and morals be damned. So the solution would be to treat them well enough to not have them think about it in the first place.

oreally commented on Why there are so many more South Asian CEOs than East Asian CEOs in the US   davelu.com/p/learn-to-emb... · Posted by u/United857
mathverse · a month ago
But that is what's happening in Singapore.
oreally · a month ago
Yea and that's why restrictions should be put in place, even at the cost of freedoms.
oreally commented on Why there are so many more South Asian CEOs than East Asian CEOs in the US   davelu.com/p/learn-to-emb... · Posted by u/United857
mathverse · a month ago
Sheer numbers. In Singapore there is more chinese ceos than indian.

I am not american so i wonder what is the situation like in US but in Singapore it is very visible that each race stick to its own and pushes its own up. Indians to indians, chinese to chinese, filipinos to filipinos.

SG is touted to be multicultural but what is the true meaning of this?

oreally · a month ago
Being 'Multicultural' means keeping the peace between cultures. As much as the government loves to tout that they are a 'melting pot' where innovation happens, there isn't much going on there that is particularly attributed to being multicultural. Generally in companies you're either in the chinese culture or the western one.

I think it also speaks to the fact that without forced integration people will naturally converge to whatever is familiar to them, eventually forming enclaves.

oreally commented on Ask HN: Have you ever regretted open-sourcing something?    · Posted by u/paulwilsonn
neilv · a month ago
The scenario is someone in a work environment, lying and defrauding in signed documents.

Where does the workplace dishonesty start and end?

Does the person think that their colleagues have the same rules, or different rules?

How does that affect their work environment?

(Incidentally, I'm sick of HN downvoting legitimate comments.)

oreally · a month ago
It starts when companies decide they have a right to time outside the employee's official hours and that they shouldn't have to properly reflect it in their employees' salaries, nor in their employment guarantees.

And furthermore, as an employee end of the day it's your right to have to be look out for yourself. You probably don't realize that because you're infected with startupitis where everyone has to be all in to succeed.

oreally commented on Why is the Rust compiler so slow?   sharnoff.io/blog/why-rust... · Posted by u/Bogdanp
adastra22 · 2 months ago
As a former C++ developer, claims that rust compilation is slow leave me scratching my head.
oreally · 2 months ago
Classic case of:

New features: yes

Talking to users and fixing actual problems: lolno, I CBF

oreally commented on Sega mistakenly reveals sales numbers of popular games   gematsu.com/2025/06/sega-... · Posted by u/kelt
swarnie · 2 months ago
Video game consumers have always baffled me and this data just adds to it.

Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before?

I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route at differing speeds and slapped Nintendo marketing on top hasn't the game play evolved as much as possible?

Could the money not be better spent coming up with new and interesting concepts rather than copy pasting the same stuff out every 12-18 months?

oreally · 2 months ago
It's just the palate of the mass consumer who has such busy lives that they don't have the time to think about what other games can offer them.

And even if a "new and interesting concept" turns up, it's is too bothersome to learn for them. That's why once they find the fun in one thing, they tend to stick to it and be blind to others.

oreally commented on A man who sailed round the world with a chicken (2019)   theguardian.com/global/20... · Posted by u/NaOH
cm2187 · 3 months ago
Always consider your travel companions as a potential source of proteins if things turn to shit!
oreally · 3 months ago
Best not to tell that story. There was that story of an explorer lost in the jungle who had to kill and eat his loyal dog for the sake of survival. People on the internets did not like it.
oreally commented on What makes a good engineer also makes a good engineering organization (2024)   moxie.org/2024/09/23/a-go... · Posted by u/kiyanwang
abdullahkhalids · 3 months ago
The first half is this essay asserts that software engineering is like a science because "software development is actually full of discovery" and not the "engineering practice of combining and assembling what is available from the complex system of computing in order to manifest a given vision."

This is extremely poor understanding. All engineering is full of discovery. Electrical engineers are constantly discovering new circuits that do the same task but with different resource usages and performance trade-offs. Civil engineers are doing the same thing with buildings. etc.

> Software development has the benefit of relying on abstraction layers....

So does every other engineering discipline. You think every new machine is built from first principles?

> Computing is so complex that these interfaces are never perfectly clean...

Author seems to imply that this is something unique to computing. Probably because they have never tried to build a complex analog circuit by assembling together a bunch of component circuits.

oreally · 3 months ago
It's both the ego and arrogance of the software developer.

Like there's like nothing on people management in orgs. Like treating engineers like robots as though they'll unquestioningly follow what the author prescribed.

oreally commented on Migrating away from Rust   deadmoney.gg/news/article... · Posted by u/rc00
nvlled · 4 months ago
I agree that the game is amazing from a technical point of view, but look at the reviews and the pace of development. The updates are sparse and slow, and if there's an update, it's barely an improvement. This is one the of disadvantages of creating a game engine from scratch: more time is spent on the engine than the game itself, which may or may not be bad depending on which perspective you look at it from.
oreally · 4 months ago
The cause could be an art bottleneck and less to do with the game's code.
oreally commented on Adobe deletes Bluesky posts after backlash   petapixel.com/2025/04/10/... · Posted by u/bookofjoe
zemo · 5 months ago
> every applicable art school has enforced their student's output to be done in adobe's products

do instructors really require people submit PSDs or do students export their stuff to jpg/png/whatever and submit the export

oreally · 4 months ago
It's been some time since I checked in on student related stuff, but..

IIRC PSDs contain some process related information that instructors check on; like for example photoshop layering contributes to file sizes and they don't want their students abusing it to the point of large file sizes; it'd look bad for their school's reputation.

u/oreally

KarmaCake day328February 15, 2020View Original