Is it just because there's so much going on in every chunk, and the rendering engine has to load entire chunks all the way from the bedrock to the sky?
Quite fast.
Linio is the biggest ecommerce platform in Latin America. With 16 stores in 8 countries, our sellers have access to a huge market of over 300 million people. In order to make this great platform run smoothly for customers and sellers worldwide, a very talented technology team is required. Our scale, by itself, increases the difficulty of many challenges that companies face everyday. Some of our key aspects:
* Highly-available, fault-tolerant, distributed microservice architecture
* CI/CD, Configuration Management and Infrastructure Automation
* Serverless big data & operational intelligence infrastructure
* Distributed analytics event stream processing, 50GB+ daily payloads
Some of our open-source projects: https://opensource.linio.com
I'm the lead engineer and I would love to hear directly from you. Just drop me a message at klaus.silveira@linio.com
This way, devs can run the engine with base assets and I can even add some e2e tests to make refactoring easier.