"I want this to be given away free for ideological reasons but you must also pay me" is a moronic position. Pick one or the other, if you want money, just sell the software.
The refusal of "FOSS" communities to use a direct non-commercial clause is an entirely self-inflicted wound.
For fairly positive takes — Asimov had a take in the robot novels, Accelerando by Charles Stross touches on reputation-based currency (among a deluge of other ideas), Iain M Banks’ Culture novels have a take, and I cannot find it but there was a short story posted here recently about a dual-class system where the protagonist is rescued and whisked off to a utopian society in Australia where people do whatever they like all day whether it be fashion design or pooling their resources to build a space elevator. There are plenty of dystopian tales as well but they’re less fun to read and I don’t have a recommendation off the top of my head.
To answer your question directly, my opinion is that our our base nature probably leads us towards dystopia but our history is full of examples of humans exceeding that base nature so there’s always a chance.
Adding chaotic physics to Tetris is a great idea, well it's much more random and less skill-based, but it's fun.
It follows the tetris logic of pieces staying in the "grid", until they touch another piece. Then they turn into "physical" 2d pieces with weight, friction etc. So it's very much like tetris in the beginning but unless you keep your tower very regular, it becomes increasingly harder to place new items. I bet it was a lot of work to tune the physics engine!
Examining this topic with even two minutes of sustained attention and rigor revels the paucity of our discourse. Money contributes to happiness, but saying that money buys happiness is like saying not getting shot contributes to health. True, but there is so much more to the story.
For software like neovim and gdb, it could help a lot with discoverability.
What's good for the goose should be good for the gander.