But before that i would put some effort into the actual "repl/session" -like tool. Pipe a PRQL query to a PRQL session, and then the PRQL translates that to SQL, and returns the underlying response from the database.
If done right, this would open the possibility to build all sorts of cool editor plugins, that could directly interface with the PRQL session.
IMHO this is where a tool like PRQL would shine, as it would make writing SQL more enjoyable and way faster, but at the same time being both language and sql-dialect agnostic.
The click-and-drag tools and absolutely garbage code generators were integral to the experience, because they brought in the weirdos who didn't know we were doing it wrong. We learned, but lost something along the way.
Still, would be fun to have a 386 version of the Amiga OS.
Curiously, tho, I don't think it was a perfect 72dpi like the 9" CRT in compact Macs, so it's not precisely scaled with printed output.
Relativity Space is building 3D printers large enough to construct orbital-class rockets in one piece. Others will follow. If they can make printers work in vacuum at 0g, that's how we build our next-next generation of space stations. SpinLaunch wants to launch around the clock, multiple times per day. Just keep flinging materials and consumables to the construction robots building our future habs.
E.g. I tried Rimworld, which even makes special affordances for the Deck, and it was just painful compared to keyboard and mouse.
I guess I'll try connecting a mouse, but that kind of defeats the purpose.
But I've found the dual thumb pads to be surprisingly good for mouse input. And with the inbuilt controller mapping software (WASD etc), I don't even need mouse all that much. I've been playing a little bit of Guild Wars 2, which doesn't even support controller input in the options. With a community-made control mapping provided in Steam, it works surprisingly well for casual adventuring (probably not for PvP).