I have POTS, a form of dysautonomia, and have been given some exercises that stimulate the vagus nerve that do appear to assist during acute episodes, but not long term. A handful of conditions will probably be found where it can help, and the rest will end up being placebo or “snake oil salesperson” type behaviour.
As for tone mapping, I think the examples they show tend way too much towards flat low-local-contrast for my tastes.
It feels like to some photographers/cinematographers/game designers, HDR is a gimmick to make something look more splashy/eye catching. The article touches on this a bit, with some of the 2000s HDR examples in photography. With the rise of HDR TVs, it feels like that trend is just happening again.
Wow. There are over 30 restaurants within a mile of where I live, and not one of them uses Instagram to host anything as far as I know. They always have a real web page, even if it’s cobbled together on Wix or some other horrible thing, and the menu is invariably a PDF (because they had to send something to the printer, and they don’t know how to put something nicer on the web). Sometimes you have to allow third–party JS to get their webpage to render so that you can get the PDF though.
Well, I guess the national chains don’t post a PDF these days. They give you a real menu and even offer online ordering and delivery. Most people probably don’t need to look at a McDonald’s menu to know what they sell though.
There are so many games I’ve played in 30-60 minute increments because they’re in my “make me motion sick but not immediately” bucket, and a lifetime of doing that hasn’t done anything to improve it.
Too much of the current dialogue is about how players can "get over" it. This is silly. There are demonstrable, proven things which cause motion sickness via the visual system. Unfortunately there are some irreconcilable issues with doing certain activities (ie moving/turning without player input) in VR games so it's either abandon those activities or blame the users. Considering Meta has now poured nearly $85bn into their AR/VR effort, there's a lot on the line and the last thing they're going to do is admit that the technology is fundamentally limited to certain activities.
Here's an early video from Oculus when it was still a bunch of enthusiasts chasing something magic. https://www.youtube.com/watch?v=6DgfiDEqfaY&t=1356s
But nowadays you have people that play VR and have "VR Legs", and then you have the rest of us who have normal human brains and normal human eyes and don't want to take it upon ourselves to relearn how the world works so we don't puke when playing an FPS.
The bottom line is that the human visual system is very sensitive to acceleration, especially in the peripheral vision. Acceleration can be linear, angular, or even in odd dimensions like during an FOV shift which god forbid a game would do without telling you.
The easiest thing you can do to save yourself is get a smaller display or sit further away so that your peripheral vision is spared any of the motion and your fovea is gathering the majority of it. This is why "tunnel vision" in VR works for some people.
The article was primarily focused on non-VR games and the various accessibility settings that can greatly diminish the problem, but are often an afterthought even in games that are praised for pushing accessibility. Eg, the recent Indiana Jones game inspired me to write this article, as it's being heavily praised for pushing accessibility standards in many ways, but lacks accessibility options to disable the head bobbing and weapon sway when moving.
Something I've become fairly aware of are all the little "quirks" in the ways I like to play games that I've developed over the years, that I hadn't realised were actually to reduce motion sickness. I do definitely plan on going back and updating the article to include some of my learnings since writing it. Eg, I always play in windowed 1440p on a 27inch 4K monitor because it then takes up less of my total vision, which I guess is a workaround when having a display that's too large for the sitting distance.
Depending on the device I'm using and where I am, I either let my computer automatically switch based on time of day, or keep it on dark theme. Sites that have manual toggles that don't default to respecting system settings make automatic system-wide dark/light mode an absolute pain.
There’s so many interesting items in here otherwise