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me4502 commented on The David Lynch Collection   juliensauctions.com/en/au... · Posted by u/Duanemclemore
me4502 · 7 months ago
I truly hope that some of this collection, such as annotated scripts/etc, eventually make their way into film or media museums.

There’s so many interesting items in here otherwise

me4502 commented on The Vagus Nerve Industry   newstatesman.com/culture/... · Posted by u/bookofjoe
me4502 · 7 months ago
This feels like what typically happens when new areas of medicine or treatments are discovered. Suddenly everyone wants to use it in unproven areas, and market it to desperate people with a poor prognosis, or poorly understood/treated conditions.

I have POTS, a form of dysautonomia, and have been given some exercises that stimulate the vagus nerve that do appear to assist during acute episodes, but not long term. A handful of conditions will probably be found where it can help, and the rest will end up being placebo or “snake oil salesperson” type behaviour.

me4502 commented on What is HDR, anyway?   lux.camera/what-is-hdr/... · Posted by u/_kush
CarVac · 7 months ago
HDR on displays is actually largely uncomfortable for me. They should reserve the brightest HDR whites for things like the sun itself and caustics, not white walls in indoor photos.

As for tone mapping, I think the examples they show tend way too much towards flat low-local-contrast for my tastes.

me4502 · 7 months ago
I've found this especially a problem with those AI systems trying to add HDR to existing images/videos. The worst instance I've seen, was playing one of the recent Spongebob platformer games, and having his eyes glow like giant suns in the menu screen. I have a TV capable of a fairly high maximum brightness, and it was dimming the rest of the image just to make sure Spongebob's eyes lit up my living room like it was midday

It feels like to some photographers/cinematographers/game designers, HDR is a gimmick to make something look more splashy/eye catching. The article touches on this a bit, with some of the 2000s HDR examples in photography. With the rise of HDR TVs, it feels like that trend is just happening again.

me4502 commented on The dark side of account bans   madelinemiller.dev/blog/d... · Posted by u/ponco
db48x · 7 months ago
> She recommended a few cafes, and I went to look at their menus. To my surprise, I couldn’t access their menus. They were only on Instagram, and it’d force a sign in before showing me the content.

Wow. There are over 30 restaurants within a mile of where I live, and not one of them uses Instagram to host anything as far as I know. They always have a real web page, even if it’s cobbled together on Wix or some other horrible thing, and the menu is invariably a PDF (because they had to send something to the printer, and they don’t know how to put something nicer on the web). Sometimes you have to allow third–party JS to get their webpage to render so that you can get the PDF though.

Well, I guess the national chains don’t post a PDF these days. They give you a real menu and even offer online ordering and delivery. Most people probably don’t need to look at a McDonald’s menu to know what they sell though.

me4502 · 7 months ago
Honestly hearing how different this is for Americans makes me wonder if it’s a self-fulfilling prophecy type situation. Everyone in Australia is already using Meta services, so businesses just go where the customers are and keep putting everything on Meta services. Less about Instagram being a good solution, and more just being good marketing when it’s where your demographic is.
me4502 commented on Motion sickness accessibility in video games   madelinemiller.dev/blog/m... · Posted by u/headalgorithm
trivialcode · 10 months ago
Exposure therapy. Just play for a very short amount of time, even 2-3 minutes, then stop for a while. Do this over and over. Always keep the duration below the threshold of your motion sickness. Eventually your brain gets used to playing without being sick and you'll be able to play for longer and longer periods. Always stop the moment you feel motion sick in any way - don't try to push through as doing that makes it worse. This is what I had to do to get used to games in VR, and it worked great. I can now play for hours without issue.
me4502 · 10 months ago
Honestly while this does work for some people, it doesn’t seem to work for everyone. I’ve tried this basically my entire life (am 27), and it’s never improved. If anything it feels like it’s gotten worse with age. I’m not sure if it’s just a different underlying cause, or it only works if you’re under a certain threshold of motion sickness sensitivity.

There are so many games I’ve played in 30-60 minute increments because they’re in my “make me motion sick but not immediately” bucket, and a lifetime of doing that hasn’t done anything to improve it.

me4502 commented on Ask HN: What's your opinion on automatic light/dark mode switching on websites?    · Posted by u/_gmkt
throwaway519 · a year ago
To add the counter: A website shold always have a manual control and not try to guess my timezone or preferences based around that. Since I typically use a device in well lit conditions and detest dark mode as it is, not having a manual switch for when things go wrong kicks off a bad experience.
me4502 · 10 months ago
To clarify, I was referring to it just respecting the OS's day/night cycle settings. I definitely agree a website shouldn't be trying to do anything fancy like that, I was just saying that websites by default should respect whatever the OS/browser is listing as the preference
me4502 commented on Motion sickness accessibility in video games   madelinemiller.dev/blog/m... · Posted by u/headalgorithm
bentt · 10 months ago
This is an important topic and I don't think this article is really getting into all the important things that have been learned about it over the past few years, primarily by VR developers.

Too much of the current dialogue is about how players can "get over" it. This is silly. There are demonstrable, proven things which cause motion sickness via the visual system. Unfortunately there are some irreconcilable issues with doing certain activities (ie moving/turning without player input) in VR games so it's either abandon those activities or blame the users. Considering Meta has now poured nearly $85bn into their AR/VR effort, there's a lot on the line and the last thing they're going to do is admit that the technology is fundamentally limited to certain activities.

Here's an early video from Oculus when it was still a bunch of enthusiasts chasing something magic. https://www.youtube.com/watch?v=6DgfiDEqfaY&t=1356s

But nowadays you have people that play VR and have "VR Legs", and then you have the rest of us who have normal human brains and normal human eyes and don't want to take it upon ourselves to relearn how the world works so we don't puke when playing an FPS.

The bottom line is that the human visual system is very sensitive to acceleration, especially in the peripheral vision. Acceleration can be linear, angular, or even in odd dimensions like during an FOV shift which god forbid a game would do without telling you.

The easiest thing you can do to save yourself is get a smaller display or sit further away so that your peripheral vision is spared any of the motion and your fovea is gathering the majority of it. This is why "tunnel vision" in VR works for some people.

me4502 · 10 months ago
Hi, I'm the author of the article, thanks for your comment. I definitely agree I didn't mention as much around VR as I would've liked, mostly as it's an area that I've paid a lot less attention to in recent years. I was an early adopter of it (as a developer), but mostly dropped off when the industry moved away from teleport-style locomotion. I'm honestly really glad that research is actually going into this in the VR/AR space.

The article was primarily focused on non-VR games and the various accessibility settings that can greatly diminish the problem, but are often an afterthought even in games that are praised for pushing accessibility. Eg, the recent Indiana Jones game inspired me to write this article, as it's being heavily praised for pushing accessibility standards in many ways, but lacks accessibility options to disable the head bobbing and weapon sway when moving.

Something I've become fairly aware of are all the little "quirks" in the ways I like to play games that I've developed over the years, that I hadn't realised were actually to reduce motion sickness. I do definitely plan on going back and updating the article to include some of my learnings since writing it. Eg, I always play in windowed 1440p on a 27inch 4K monitor because it then takes up less of my total vision, which I guess is a workaround when having a display that's too large for the sitting distance.

me4502 commented on Ask HN: What's your opinion on automatic light/dark mode switching on websites?    · Posted by u/_gmkt
me4502 · a year ago
IMO if a website supports both light & dark themes, it should _by default_ switch automatically. If the site wants to allow overriding that, that's fine, but I hate having to constantly go into the settings of sites to switch it to "Use System Default" instead of "Light theme". Especially when sites don't store the data very long, or it's a site like AzureDevOps/Jira/etc which is deployed across multiple instances and therefore has a setting per-instance.

Depending on the device I'm using and where I am, I either let my computer automatically switch based on time of day, or keep it on dark theme. Sites that have manual toggles that don't default to respecting system settings make automatic system-wide dark/light mode an absolute pain.

u/me4502

KarmaCake day36August 7, 2016
About
Hi, I'm Maddy.

I'm a senior software engineer @ Microsoft, and have a website at https://madelinemiller.dev/

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