This was an exercise in making a turtle graphics language that is as minimal as possible. It is closer to Brainfsck than JavaScript and it is not Turing complete, by design.
To see some demos, go to <https://susam.github.io/cfrs/demo.html>.
This was an exercise in making a turtle graphics language that is as minimal as possible. It is closer to Brainfsck than JavaScript and it is not Turing complete, by design.
To see some demos, go to <https://susam.github.io/cfrs/demo.html>.
Not clear nor simple. Imo negligible use for teaching. If you know how to import modules and use library functions then you don't need LOGO anymore...
'KEYWORD(50)'
is always simpler than:
' turtle.function(value, value)'
Great project but missed the opportunity to develop your own LOGO interpreter from scratch in web assembly:)
If you want to create much fancier graphics (and games!) in actual Logo, check out turtleSpaces:
There is one! We wrote it in Golang and compiled it to WebAssembly, it's a greatly extended version of Apple Logo ][:
You can easily switch scales/chords/keys for guitar, bass, ukelele, mandolin and even banjos. The document will adapt all of its content to any of these selections you make.
Hope youll like it, let me know what you think
Greetings, Mark
[1] https://turtletoy.net/turtle/dd4c8beb92