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laurentlb commented on Ask HN: Share your personal website    · Posted by u/susam
laurentlb · 2 months ago
My personal website + blog: https://laurent.le-brun.eu

Multiple of my blog posts have been shared here before

laurentlb commented on Making a game on a custom bytecode VM in 7 days and 3kB   laurent.le-brun.eu/blog/m... · Posted by u/laurentlb
nsxwolf · 3 months ago
What's that overall filter that covers the view? Is it supposed to look like a late 80s passive matrix color LCD screen?

Edit: Thanks for the downvote, guess I shouldn't have paid any attention to this post at all?

laurentlb · 3 months ago
There's no specific filter. The main effect is blending the previous frame with the current frame. When blending, I modify the coordinates and add some noise. This makes the graphics look less basic and it creates this noisy trail when things move.

The source code is here: https://github.com/laurentlb/shmup8/blob/main/src/shaders/sc...

Blending is on lines 241, 242.

I didn't try to get a specific 80s look, I just played with formulas.

laurentlb commented on Dithering – Part 1   visualrambling.space/dith... · Posted by u/Bogdanp
laurentlb · 4 months ago
Interesting topic. I appreciate the effort that went into this, there are some good animations.

But I find this kind of presentation much harder to read than a classic blog post. It's difficult to skim through the text to see how far it goes (and the article structure is not apparent); instead, I was kind of forced to read the text sentence by sentence (since I was familiar with the topic, I wanted to skip over the basics).

laurentlb commented on Mesh2Motion – Open-source web application to animate 3D models   mesh2motion.org/... · Posted by u/Splizard
laurentlb · 5 months ago
Very nice project! Thanks for making it open-source and very easy to use. I hope you'll find contributors and be able to get a nice collection of animations!

I'm starting a new project, I may have to use this tool in the next few months.

laurentlb commented on Ask HN: Should I open source my video game?    · Posted by u/zadkey
laurentlb · 5 months ago
What's the downside of open sourcing it?
laurentlb commented on An opinionated critique of Duolingo   isomorphism.xyz/blog/2025... · Posted by u/agnishom
laurentlb · 5 months ago
Each time I read this kind of feedback, I wonder if there should be a free, community driven, alternative to Duolingo.

- Content may be provided by contributors (like Duolingo did for many years)

- It could be supported by donations (I believe the costs can be kept low)

My feeling is that lots of problems with Duolingo are caused by monetization (and many things were better in Duolingo a few years ago).

I'm still not sure of how it should be designed and what we need exactly. One of the problems is also to get enough contributors. I'd be interested in hearing more thoughts on this.

As a hobby, I started building an alternative to the Duolingo Stories feature (https://lingostories.org), but it's still fairly limited.

laurentlb commented on A WebGL game where you deliver messages on a tiny planet   messenger.abeto.co/... · Posted by u/thecupisblue
sram1337 · 5 months ago
I appreciate what seems like an attempt to make a "smart camera" that gets out of the way of the player and unburdens them from having to control both a player and the perspective of the camera. That burden, of controlling two entities (player and camera) is large for people who are unused to playing video games.

Was this dynamic on your radar when building the game and camera system? Would love to hear your thoughts.

laurentlb · 5 months ago
I'd rather have the choice to control the camera (the "smart" camera could be used only if I don't control it), because it didn't work well for me.

Nice game otherwise.

u/laurentlb

KarmaCake day1137December 22, 2014
About
https://laurent.le-brun.eu/blog

meet.hn/city/de-Munich

Socials: - github.com/laurentlb - linkedin.com/in/laurentlebrun

Interests: Gaming, Fitness, Open Source, Programming, Travel, Writing

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