Deleted Comment
Deleted Comment
Dead Comment
So programmers didn’t like it because it was complex, and designers didn’t like it because the animation was jerky.
As a result, the standard way now is to have an independent animation that you just turn on and off, which means you can’t tell if there’s actually any progress being made. Indeed, in modern MacOS, the wait cursor, aka beach ball, comes up if the program stops telling the system not to show it (that is, if it takes too long to process incoming system events). This is nice because it’s completely automatic, but as a result there’s no difference between showing that the program is busy doing something and that the program is permanently frozen.
This is pivoting back to paper-based, but it's going to be as messy and slow of a transition as the no-mobile-device one was.
Especially given how much money there is in "AI".
And hamfistedly-handed, will likely leave another generation fucked over with regards to basic education (like the predatory social+mobile adoption before regulation did previously).
I attended college in the late 00’s, and I don’t think I took a single digital exam. Quizzes, sure, but for final exams even CS was pencil and paper (or a final project, which admittedly will have issues in the post-LLM era).
These days my friends are scattered across the country, with jobs & families, and so LAN parties are basically dead. And many new games don't even support LAN play, instead they tend to be optimized for online play with some sort of ranking system.
That leaves single-player games. And really good single-player games are rare, just like really good anything is rare. I find a lot of story-driven singleplayer games have good stories, but crap gameplay, so it's frustrating to try to complete the story. If the story is good enough & the gameplay bad enough I'll just cheat & treat the whole thing more like a book or movie instead of a game, but for a lot of games I just don't bother even with that.
But occasionally a game grabs me. The story is great, and the gameplay is at least good enough, or it's just really good gameplay that stays engaging for a long time (e.g. Slay the Spire). These are few & far between, because making really good games is very difficult.
As I age my tolerance for mediocrity decreases, partly because I already own a whole bunch of still-engaging games I can always play. So I agree with your points. The really great games are rare, far rarer than best-selling games.
Valheim, Grounded, Ark, Satisfactory are a few among many others.
They would also be much better at training ML and doing pattern recognition.
Basically anything that requires a massively parallel computation on undeterminable states that are only clear in hindsight. They’re really important actually and its only an unfortunate side-effect that the same solution breaks all our cryptography.
(of course: the offensive wings of our defence ministries really enjoy that side-effect)
From https://scottaaronson.blog/ :
“If you take nothing else from this blog: quantum computers won't solve hard problems instantly by just trying all solutions in parallel.”
On Windows I’ve been using PDF-XChange for a decade or so now, but curious if better alternatives have cropped up.