An image of a passport proves nothing btw, especially since Hetzner is not a UK Govt Agency, that I am aware of, and has zero methods of authenticating such 'evidence' of ID.
The existing generators are generally terrible.
Blender's Python API on the other hand is very poorly documented, and - to me - seems poorly thought out. It's not really designed as an API, it's just exposing the existing C++ code, and usability is not a concern. It feels tacked on, leaving lots of gaps. Somewhere I've seen a quote by Ton Rosendaal that Blender is for artists, not for coders. If you want Blender to be a competitor for Maya that seems very short sighted.
The one thing that impressed me though, was the speed by which the Blender devs react to tickets. Hats off to them!
The documentation is great, agreed, but I am not sure you can attribute that to the python part of Maya. The documentation structure goes back to pre python days.
If any of the major studios spent a fraction of their development budget on Blender rather than Maya (and contributed back to the community) I think we could see great strides in polishing Blenders usability for scripting.
As in yes, with my current understanding of personal data, I do believe we should have laws safeguarding them - even at the risk of business'.
(Yes, of course it's an industry talking point. The best kind - one that's true and valid, and so far not effectively refuted).
I do not believe there is a need for so much free stuff in general. But it should never be a situation where you have to pay for your data to be safe.
This will break many modules. Basically any that use static variables, which is done pretty much everywhere.