I am a US citizen and I didn't go to college. I live near Chicago.
I am a US citizen and I didn't go to college. I live near Chicago.
Say I'm very popular on twitter, and say I don't like somebody for whatever reason. If there's a reasonable expectation that this will result in them being mobbed by my less personable followers, does that count as incitement?
Or at what point does aggressive banter in good faith become an actual threat in [favorite multiplayer video game]?
If there's lots of low hanging fruit then a broad tax/subsidy makes sense, but if you need high levels of investment into specific things to make a difference, then use the tool for the job.
Which end of the spectrum incentivizing green behavior/tech mainly lies towards is left as an exercise for the reader.
For real-time subscriptions though, websockets (pardon my grammar) are wonderful. Hence why all the above will probably be ignored as they become a trend and people at large learn the sensible limits of what to use them for.
Also, dollars.
You've got some bugs to work out but this is a very fun and useful idea.
"Another sub-problem of the wider StarCraft (Blizzard Entertainment, 1998) playing problem is build order planning. The problem here is in which order to build certain improvements to the player’s base and in which order to research certain technology, a complex planning problem at a considerably higher level of abstraction than micro-battles. Here, Weber et al have data-mined logs of existing StarCraft (Blizzard Entertainment, 1998) matches to find successful build orders that can be applied in games played by agents."
Which researchers or companies are working on this architecture, other than the negative examples of socialmedia/adtech, WeChat and China’s social credit system?
Honorable mentions for tackling part of the problem go to IPFS and Scuttlebutt.
There's a lot of people who understand the larger vision around the decentralization crowd if you can find them in the haystack of hypesters.