I believe that's exactly what Apple wants. This new design direction appears to be a strategy to unify all UI for VR as well.
If all controls are designed to be translucent, they (Apple) have freedom to put the control anywhere on the user's field of view on VR and allow "focus on the underlying content" (which in the case of VR, is the real world).
Time will tell if this approach makes sense for 2D screens.
I like Apple, so I’m really hoping they bring on someone to solve this. Otherwise they’re on track to be the same as every other tasteless tech company.
More on taste and Apple: https://www.readtrung.com/p/steve-jobs-rick-rubin-and-taste
Apple remains on the edge with hardware though. I guess the show is still ran by the engineers at this department.
The speed with which you’ll be able to create and disseminate propaganda is mind blowing. Imagine what a 3 letter agency could do with their level of resources.
From what I understand, this is because larger objects have more mass, moving slower when shaked, so as the larger (brazil nuts) don't move as much relative to the smaller ones (peanuts), and because of gravity, there's a cavity left under the brazil nut which gets filled in with peanuts.
For entropic gravity, the idea is that there's a base density of something (particles? sub-atomic particles?) hitting objects in random ways from all directions. When two large massive objects get near each other, their middle region will have lower density thus being attracted to each other from particles hit with less frequency from the lower density region. They sort of cast a "shadow".
I'm no physicist but last time I looked into it there were assumptions about the density of whatever particle was "hitting" larger massive objects and that density was hard to justify. Would love to hear about someone more knowledgeable than myself that can correct or enlighten me.
As an aside, the brazil nut effect is a very real effect. To get the raisins, you shake the raisin bran. To get gifts left from your cat, you shake the kitty litter. It works surprisingly well.
https://substack-post-media.s3.amazonaws.com/public/images/6...
The items look so much more tangible, and the text is more readable. Everything is easy to grok visually. The flat design looks way more confusing. And the liquid glass one looks even worse.
But we could've had so much more. The original proposal A for the ESA Solar Orbiter was a highly inclined orbit relative to the ecliptic plane to truly get full polar views of the sun. But this was too expensive. So they went with the cheaper proposal B which was mostly just a spectroscopic platform. Similar to SDO AIA, except in a solar orbit (almost completely within the ecliptic plane) instead of SDO AIA's Earth based sun synchronous orbit.
I've done ten's of carving by gluing thin layers in a mold to create carved plywood. Those are extra strong but required to use quite a lot of glue and get the right thickness wood veneers. Would love to learn the solid board way.
edit: fined tuned my English today: seems carving means sculpting and not bending.
[1] https://engineeringlearn.com/wp-content/uploads/2021/07/Adze...
It gets even better with wood carving (rather than building out of straight planks):
https://www.1stdibs.com/furniture/seating/chairs/african-sol...