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hallarempt commented on GIMP 3.0   testing.gimp.org/news/202... · Posted by u/wicket
wruza · a year ago
I tried all of that and they all just suck. E.g. neither pinta nor krita don’t show selection rectangle coords in the status bar. How the heck should I e.g. investigate screenshot-based automation fails with that? What makes paint.net stand out is that it is a pixel canvas tool with layers rather than an artistic canvas for soft brushes. And at the same time it has all its features easily accessible.

I have also worked as a “designer” in a real typography for some time and know a thing or two about the process (not fully, but count me as sort of an insider). And I can tell you that gimp is only “an artist’s impression” of a graphical toolbox, and that artist is heavily drunk. If you need something like gimp and paint.net/etc isn’t enough, you need photoshop. Cause we’re talking about serious pre-print color management, etc. Gimp is two parts: very poor home graphics editor and very poor industrial graphics manager.

Youtube thumbnails are paint.net 100%. I use that all the time for all my graphics, technical and creative, tried all others, and have no reason to switch, apart from OS requirements.

hallarempt · a year ago
And why would, I, as a developer, spend time on supporting "screenshot-based automation" in a painting application?
hallarempt commented on GIMP 3.0   testing.gimp.org/news/202... · Posted by u/wicket
nine_k · a year ago
GIMP is great software with sometimes less-than-great UX.

I wonder if a project that replaces the "chrome" of GIMP with a different UX would be viable. Imagine a reworked menu / shortcut / dialog system that controls the unchanged core. Even better, imagine UI and UX to be live-tweakable, written in Python / Lua / Guile / you name it. That would make discovering better UI layouts and better UX flows absurdly easier.

(Yes, as an Emacs user, I want more software to be like Emacs.)

hallarempt · a year ago
That was first tried in 1998, at the Linux Kongress, in the KImp presentation. All links to that seem to have died in the 27 years since then.
hallarempt commented on 25 Years of Krita   krita.org/en/posts/2024/k... · Posted by u/TangerineDream
badsectoracula · 2 years ago
Depends on the framework.

Qt5 was released in 2012. All of my LCL/Lazarus projects from that time open in modern straight-out-of-git Lazarus just fine. I'm pretty sure 99.9% of my LCL/Lazarus projects from 2005 (when Qt4 was released) also work out of the box, with the exception of those that tried to use strings as byte buffers (fixing this is a quick search and replace) since the datatype changed (this was a compiler/language change though, not a framework one). Retaining backwards compatibility is very important for LCL/Lazarus.

That said Qt has been better than other frameworks when it comes to backwards compatibility, after all you can use the Qt5 docs for Qt6 code and vice versa and things work 95% of the time. Actually i was working on some Krita plugin recently and i only had the Qt6 docs around but i never encountered any issue with what i was using.

AFAICT Krita's issue is mainly on the lower end of things and how they integrate with their custom OpenGL code.

hallarempt · 2 years ago
Yeah. We need to do lots of low-level stuff, and things related to GPU have changed a lot from Qt to Qt.
hallarempt commented on 25 Years of Krita   krita.org/en/posts/2024/k... · Posted by u/TangerineDream
scrlk · 2 years ago
Agreed. I suspect the shift in design occurred when the base assumption moved from "most users have never used a computer before" to "most users are familiar with computers".

IMO Windows Interface Guidelines from 1995 are still relevant today: https://ics.uci.edu/~kobsa/courses/ICS104/course-notes/Micro...

hallarempt · 2 years ago
To be honest, I still reference my paper copy of the Windows 1995 Interface Guidelines from time to time, when people propose new features for Krita. They are not always useful, but at least they don't change all the time.
hallarempt commented on 25 Years of Krita   krita.org/en/posts/2024/k... · Posted by u/TangerineDream
jmix · 2 years ago
What a self-indulgent writeup. The article came nowhere near answering the central question: what are the devs doing other than constantly changing the name of the project and how is this thing better than gimp.
hallarempt · 2 years ago
Oh, noes... A post that has this in the second paragraph:

"I'll hope you, dear reader, will forgive me for making this a really personal post; a very large part of my life has been tied up with Krita, and it's going to show."

ended up in something "jmix" thought was "self-indulgent".

hallarempt commented on 25 Years of Krita   krita.org/en/posts/2024/k... · Posted by u/TangerineDream
Gualdrapo · 2 years ago
Call me paranoid, but I think it's harmful for Krita when someone frames it as a Photoshop alternative - because it really isn't.

It is a program targeted specifically at digital painting. Yes, it can do some "basic" image manipulation like Photoshop does, and even you can do some animation stuff too - but it doesn't intend to target everything image manipulation wise as Photoshop does. I for one as a graphic designer use more tools alongside it, as GraphicsMagick or Digikam's Showfoto, because there's some stuff that it's easier to do with them, or they can do some stuff Krita can't.

People hears that Krita is "a photoshop alternative" in countless comments, blog posts and etcetera and can get frustrated when they find something is lacking. And they can be one of those people that bitch about FOSS because they couldn't manage to do that specific task they can with propietary software.

hallarempt · 2 years ago
Well, as Halla, the Krita maintainer, I kind agree. Image manipulation is not a goal. But for animation, we have a very specific goal. What we want to see is someone doing a looney Tunes like hand-drawn animation in Krita. And I've seen some, so mission accomplished!
hallarempt commented on Adobe Photoshop Source Code (2013)   computerhistory.org/blog/... · Posted by u/PaulHoule
cynicalsecurity · 2 years ago
I photoshopped an image with Gimp.
hallarempt · 2 years ago
I, as the Krita maintainer, hereby give everyone the right to verb the trademarked name "krita". Whether it's I "krittered that concept" or "I kritaed that sketch" -- it's fine!

The only thing you cannot do with the trademarked name krita is publish rip-off, spyware-laden versions in places like eBay.

hallarempt commented on How Wikipedia became the last good place on the internet   cambridge.org/core/journa... · Posted by u/bawolff
hallarempt · 2 years ago
I think my blog is also a pretty good place, albeit probably uninteresting to most if not all people. But it's my place, and nobody else influences me.
hallarempt commented on Stop Using Plastic Cutting Boards   outsideonline.com/outdoor... · Posted by u/curiousObject
hallarempt · 2 years ago
How could I stop using them? I never started using plastic cutting boards.

That said, my wooden cutting board is getting to be quite hollow...

hallarempt commented on Krita 5.2   krita.org/en/item/krita-5... · Posted by u/bitigchi
rosmax_1337 · 2 years ago
Westernized anime/"weeb" vibes, or "cute cartoon" vibes. People can like that stuff if they so desire, but it's a poor choice to brand your arguably in all other respects great software by something that niche.

Imagine working in a professional setting, and your boss asks you to see your most recent sketch on a design. You open your .kra file and that mascot pops up. Your boss sees the splash screen and asks himself "who have I just hired?".

I know the splash screen can be disabled (but only via a flag on the executable), defaults still matter. If the mascot was purely used on the website or announcements/blog posts, it really would be a different deal. Now it's packaged in such a way that it distracts from other workflow and gets in your face. Setting a flag on the executable is also finicky way of handling this preference, and it's prone to breaking after updates.

Speaking of branding and icons, the krita icon itself [1] is actually quite nice, and in my opinion seems to send the same vibes of cutesy anime much more vaguely by their choice of mostly using pink/pastel colors, but still doesn't make a statement in the same blunt way the mascot does. They could use their icon as branding on the splash screen and I would be very satisfied.

1: https://upload.wikimedia.org/wikipedia/commons/7/73/Calligra...

hallarempt · 2 years ago
Westernized? The creator of the mascot and the artist of the splash screens is actually Chinese...

u/hallarempt

KarmaCake day422January 26, 2021
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