Dead Comment
Here's one question I asked:
"How does Eric Berne's Gametalk as interpreted by Venkatesh Rao signal to the sociopaths that those who engage in them are losers worth talking to? Distinguish between "channels" that Eric has identified as well as new signals that Rao or others have discovered."
https://www.astralcodexten.com/p/book-review-the-gervais-pri...
"If we could convince [any] Sociopath that we were all Losers, we might be able to entice them into spilling their secrets as 'Straighttalk'. (Arguably that's what this book is..)"
On one hand Rao doesn't say much about Gametalk (he basically defers to Eric Berne) which is the Loser's sociolect and should well be our default.
On the other, Rao much more optimistic than Orwell, who declared doublespeak the lingua franca?
Dead Comment
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Technology, methods and people at the time are bound to have been different, even if only slightly so.
Throughout history, many things were thought of as wasteful and looked over, until some people serendipitously spent time and energy and found some diamond in the dirt.
What would you say the %time that "research science managers" spend looking in/for the "dirt" should be? 100? 50? 20? 37?
It is more fun to treat them as coding buddies, usually using them one at a time a time, it is fair to race them at debugging a bug or spend waiting time looking at docs or something.
The real bottleneck is how much you can hold in your head simultaneously to be sure about quality as a moral subject.
(Iirc there was a (nihilist) electric shock Zen meditation game that uses HRV, but the above framing may take that to another (positivist) level. Getting LLMs in the loop is one other kind of level)
Some call this the Glass-bead-game
Please don't report me lol.. I'm tired of starting over and over again for reasons I don't really understand (tho I have a guess)
Mike is the archetypal nihilist (Sociopath or Loser), the other two would potentially be engaging in a Clueless interaction if Mike wasn't there, according to the Scott/Rao theory of jokes, you need 3 for a Loser joke.
The preceding banter seems to be more of a Loser Gametalk: no social status is at stake; it's irrelevant to their white-collar role. Mike's Straighttalk intervention is typical of a sociopath; the wall breaking joke is that these Losers don't know what his real job is. If they did, the pointless but playful debate would have died a violent death-- because it'd get too real
If these were Clueless middle managers debating their value to their company, it might even be out of character for Mike to notice them..