There are two, non-exclusive paths I'm thinking at the moment:
1. DRM: Might this enable a next level of DRM?
2. Hardware attestation: Might this enable a deeper level of hardware attestation?
In general, this solution would be expensive and targeted at data lakes, or areas where you want to run computation but not necessarily expose the data.
With regard to DRM, one key thing to remember is that it has to be cheap, and widely deployable. Part of the reason dvds were easily broken is that the algorithm chosen was inexpensive both computationally, so you can install it on as many clients as possible.
Consoles after the original Xbox (which had an epic piracy ecosystem) all had online integration. The Xbox 360 had a massive piracy scene, but it was 100% offline only. The Xbox One has had no such breaches that I am aware of.
RE: BOM - famously, with many of these examples, certain specific disc drives or mainboards were far more compromised than others.