Readit News logoReadit News
godot commented on Sunny days are warm: why LinkedIn rewards mediocrity   elliotcsmith.com/linkedin... · Posted by u/smitec
nickfromseattle · 11 days ago
This reads like it was written by a developer 'who doesn't get marketing'.

> Nothing you post there is going to change your career.

I can attribute millions of dollars in revenue to LinkedIn, as can a lot of my 'LinkedIn friends'

> Doing work that matters might.

This is a pre-requisite for winning on LinkedIn. The kind of content that performs best are strong opinions informed by actual expertise.

> Go for depth over frequency.

Unfortunately that's not the way marketing works. 95% of your audience is not 'in-market' and ready to buy when they see your content. Sometime over the next 3-5 years they may move into a buying lifecycle, and they are much more likely to trust you, and therefore buy from you, if they've seen your content 1,000x vs a couple of long reads.

> If writing online matters to you, you’re probably better off starting a blog and building things there.

Your long form, in-depth content lives on your blog, and your LinkedIn profile should act as a funnel, moving people from newsfeed --> your profile --> the most important piece of content you want them to read. From there, you can capture their email to touch them on another channel (inbox), push them to your YouTube / Twitter / community, etc.

With that said, while LinkedIn is responsible for a significant % of my total revenue, it's also responsible for a significant % of my anxiety. Building in public invites folks to publicly blast you if they don't agree with your ideas. 'Getting ratio'd' happens. LinkedIn eventually becomes a mentally exhausting slog. But as a career driven individual the upside has been very high and I think the trade off was worth it. I would do it again knowing everything I know now.

godot · 10 days ago
I agree, there seems to be a level of criticism of marketing bordering on irrational among devs, it's almost like it's trendy to hate on marketing.

For devs who currently think this way, I suggest thinking about it more deeply from the perspective of a developer: Let's say you want to start a company/startup from a passionate idea you had. What do you think happens when you build it? In reality, do you truly expect "build it and they will come"? What happens when you bought a domain, put up your product on the web, or the app store? I can tell you what will happen: there will be zero people signing up to use it. Posting it on a Show HN or Product Hunt is an illusion of ease to publicize a product. A PH launch is a carefully planned and curated process involving hours and hours of marketing work to prepare for. A Show HN post will go unnoticed with no clicks 99.9% of the time.

And if you just work in a bigger company, as a non-founder, and say "this isn't my problem, I just build stuff for a job", what do you think the founders did to build their company so there are users who sign up and pay?

godot commented on Do things that don't scale, and then don't scale   derwiki.medium.com/do-thi... · Posted by u/derwiki
godot · 11 days ago
> Could it be bigger? Sure. But at some point — maybe even before 1,000 people — the vibe breaks. The intimacy evaporates. You stop recognizing names. People talk less because it’s harder to know who’s listening. Growth would make it worse, not better. > > Some things work precisely because they’re small.

I'd argue this is true for social networks like Facebook actually. There was a magical period in Facebook between 2005 to 2010 or so where it was mostly college friends, high school friends, some work friends, and we all actually shared what we thought on our posts, shared links to interesting stuff, etc.

When all the relatives started being added to your network the vibe became decidedly different, and then acquaintances, people who aren't close, etc. and everyone has that one experience where one time they post something and someone who isn't close get offended, whether it's political or not, and they gradually share less and less.

godot commented on Windows XP Professional   win32.run/... · Posted by u/pentagrama
godot · 21 days ago
Little fun tidbit: I happen to use the WinXP wallpaper on my Macbook (just for fun nostalgia, and because I like it), so when I open this up on my browser the background blends: https://github.com/user-attachments/assets/70a66a71-3f6a-485...
godot commented on Ask HN: Transition back to job market in 40s    · Posted by u/chugchug
godot · 21 days ago
I don't have "the right answer" for you but I would just chime in that in the current job market, your best bet is your existing/previous network. Reach out to folks you previously worked with in past companies, especially those in tech leadership positions. With more and more AI applicants trust is weighed more than ever and existing relationships is a major leverage point now.

I don't know if this "should" be how it is but this is the reality based on what I observe now. Hopefully you have some relationships you can reach out to.

godot commented on We may not like what we become if A.I. solves loneliness   newyorker.com/magazine/20... · Posted by u/defo10
Aurornis · a month ago
I go out and do different activities that involve socialization. There are more people than ever going to the climbing gyms, meeting at the hiking trailhead, hanging out in the ski lift lines, and so on. All of the social places I’ve been going and activities I’ve been doing since a teenager are more crowded than ever, at a rate far faster than the local population growth.

Many of the people doing these activities discovers them online or met others to do it online.

I don’t buy the claim that everything social and in-person is in decline.

Though I could see how easy it would be to believe that for someone who gets caught in the internet bubble. You’re not seeing the people out and about if you’re always at home yourself.

godot · a month ago
One thing that not enough people realize is that the gap between haves and have-nots widen in almost everything when technology advances, and I don't mean just wealth (that is one too), but also knowledge (LLM/AI widens knowledge gap between the curious and not-curious by a lot), and in this case socialization -- the availability of technology (in both organizing activities like your example and in AI loneliness like the article) widens the socialize and not-socialize people.

In the old days, not-socialize people tend to be forced to socialize anyway; but techonology enables them to not-socialize 99% of time now. Likewise, socialize people needed to put in more effort to socialize in the old days, but now it's easier than ever.

When more people realize this, the discourse should shift from "technology creates this trend" to "technology widens the gap between X and not-X".

godot commented on Launch HN: Morph (YC S23) – Apply AI code edits at 4,500 tokens/sec    · Posted by u/bhaktatejas922
ashwindharne · 2 months ago
I do find that having inference happen ~50% faster is much more valuable to my workflow than a single digit accuracy increase. If I'm going to have to check that the changes are correct anyways, getting more iterations in faster feels much better than incremental accuracy.

There's definitely a tipping point though. If the accuracy gains are so high that I can check its work less carefully or less often, the benefits of inference speed are effectively nil.

godot · 2 months ago
I've been using Cursor pretty extensively in the past few months and I use it to code pretty hard problems sometimes, and a while ago when the options were between claude 3.5 sonnet vs gemini 2.5 pro, there was such a significant difference in quality that claude 3.5 often straight up failed -- the code it wrote woudln't work, even after retrying over and over again, and gemini 2.5 pro often was able to solve it correctly. In a particular project I even had to almost exclusively use gemini 2.5 pro to continue to make any progress despite having to wait out the thinking process every time (gemini was generally slower to begin with, and then the thinking process often took 30-90 seconds).
godot commented on The first time I was almost fired from Apple   engineersneedart.com/blog... · Posted by u/chmaynard
godot · 2 months ago
I think the general public (and by that I mean including software engineers too) overestimate the likelihood of a huge screw-up leading to being fired like they do in the movies, if the screw-up is neither (1) malicious/intentional in nature, nor (2) demonstrates that you're grossly incompetent for the job.

Most huge screw-ups happen to well-intentioned, knowledgeable software engineers, who simply made an honest mistake.

The correct way to handle it, on the company/management's perspective, is not to fire the person who made the mistake, but to allow them to correct it (perhaps with help from others). And that is indeed what happens in most cases. There are certainly poorly managed companies who would fire someone in these scenarios, but they should be less common than otherwise.

I'm not going to name any names: in the late 00s/early 10s I worked in one of the highest-profile, high-growth tech startups of its era, and I've personally made a blunder that corrupted literally millions of user records in the database. This incident was known internally as one of the most disastrous technical things that happened in the company's history, among a few others. The nature of the product was one of very quickly updating data, and updates were critically important (e.g. is affected by user spends) and hence restoring from DB backups of even the night before was unfeasible. There was irreparable damage where a whole team of us had to spend the next few weeks painstakingly hand-fixing data for users, and coming up with algorithms/code to fix these things as users use the product as they go. As you expect in this anecdote, I did not get fired, I was part of the team that worked tirelessly following this incident to fix user data, and I continued to have a good, growing career in my remaining time in this company (the next few years).

godot commented on Why I left my tech job to work on chronic pain   sailhealth.substack.com/p... · Posted by u/glasscannon
godot · 2 months ago
I'd be curious to follow along and read more. My experience is that everyone's body is quite different and what causes chronic issues with everyone can be quite different. That's not to say his observations and solutions won't be useful to others, but it's another good anecdote to understand and things worth trying for others having similar issues.

I myself for example have had headache and migraine issues for more than 25 years. I understand deeply an incredible amount about what causes my migraines, how they feel, how I help with it, and so on. I understand migraines more than anyone else I ever know in my life because I observe, pay attention, study, and try different things so much. I understand it more than most doctors I talk to. But I also know that everyone's migraines are a little different and not everyone gets triggered by the same things (though there's a lot of overlaps) and my solutions may not help for everyone. I'd totally write something like this for migraines if I had the time (I don't :( ).

u/godot

KarmaCake day2317February 1, 2015
About
Hi, I'm not related to the Godot game engine. I picked this username before Godot engine was as popular as it is now (or at least I hadn't heard of it in early 2015. Sorry!). The name is a reference to the Phoenix Wright character prosecutor Godot, which is a favorite character of mine.
View Original