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godd2 commented on 1M context is now generally available for Opus 4.6 and Sonnet 4.6   claude.com/blog/1m-contex... · Posted by u/meetpateltech
popcorncowboy · 2 days ago
> If you're not using AI you are cooked. You just don't realize it yet.

Truth. But not just “using”.

Because here’s where this ship has already landed: humans will not write code, humans will not review code.

I see mostly rage against this idea, but it is already here. Resistance is futile. There will be no “hand crafted software” shops. You have at most 3-4 years left if you think this is your job.

godd2 · a day ago
People still understand metallurgy and casting even though machines make all the paperclips.
godd2 commented on 1M context is now generally available for Opus 4.6 and Sonnet 4.6   claude.com/blog/1m-contex... · Posted by u/meetpateltech
sarchertech · 2 days ago
What kinds of things are you building? This is not my experience at all.

Just today I asked Claude using opus 4.6 to build out a test harness for a new dynamic database diff tool. Everything seemed to be fine but it built a test suite for an existing diff tool. It set everything up in the new directory, but it was actually testing code and logic from a preexisting directory despite the plan being correct before I told it to execute.

I started over and wrote out a few skeleton functions myself then asked it write tests for those to test for some new functionality. Then my plan was to the ask it to add that functionality using the tests as guardrails.

Well the tests didn’t actually call any of the functions under test. They just directly implemented the logic I asked for in the tests.

After $50 and 2 hours I finally got something working only to realize that instead of creating a new pg database to test against, it found a dev database I had lying around and started adding tables to it.

When I managed to fix that, it decided that it needed to rebuild multiple docker components before each test and test them down after each one.

After about 4 hours and $75, I managed to get something working that was probably more code than I would have written in 4 hours, but I think it was probably worse than what I would have come up with on my own. And I really have no idea if it works because the day was over and I didn’t have the energy left to review it all.

We’ve recently been tasked at work with spending more money on Claude (not being more productive the metric is literally spending more money) and everyone is struggling to do anything like what the posts on HN say they are doing. So far no one in my org in a very large tech company has managed to do anything very impressive with Claude other than bringing down prod 2 days ago.

Yes I’m using planning mode and clearing context and being specific with requirements and starting new sessions, and every other piece of advice I’ve read.

I’ve had much more luck using opus 4.6 in vs studio to make more targeted changes, explain things, debug etc… Claude seems too hard to wrangle and it isn’t good enough for you to be operating that far removed from the code.

godd2 · a day ago
> After about 4 hours and $75

Huh? The max plan is $200/month. How are you spending $75 in 4 hrs?

godd2 commented on John Carmack about open source and anti-AI activists   twitter.com/id_aa_carmack... · Posted by u/tzury
Isognoviastoma · 2 days ago
Most of FOSS is not a free gift, but asks for some form of repay.

MIT asks for credit. GPL asks or credit and GPL'ing of things built atop. Unlicense is a free gift, but it is a minority.

AI reproduces code while removing credit and copyleft from it and this is the problem.

godd2 · 2 days ago
> and this is the problem

Why? The software is still there and you can still go choose to use it.

godd2 commented on Is legal the same as legitimate: AI reimplementation and the erosion of copyleft   writings.hongminhee.org/2... · Posted by u/dahlia
zmmmmm · 6 days ago
The really interesting question to me is if this transcends copyright and unravels the whole concept of intellectual property. Because all of it is premised on an assumption that creativity is "hard". But LLMs are not just writing software, they are rapidly being engineered to operate completely generally as knowledge creation engines: solving math proofs, designing drugs, etc.

So: once it's not "hard" any more, does IP even make sense at all? Why grant monopoly rights to something that required little to no investment in the first place? Even with vestigial IP law - let's say, patents: it just becomes and input parameter that the AI needs to work around the patents like any other constraints.

godd2 · 6 days ago
Copyright is about originality and expression, not effort. US copyright law does not use "Sweat of the Brow" doctrine.
godd2 commented on Tony Hoare has died   lefenetrou.blogspot.com/2... · Posted by u/nextos
hinkley · 6 days ago
@dang is there such a thing as a double black bar? Because we need one for Tony.
godd2 · 6 days ago
What is a black bar?
godd2 commented on Ruby 4.0.0   ruby-lang.org/en/news/202... · Posted by u/FBISurveillance
ergocoder · 3 months ago
I haven't looked at Ruby for a long time. I've moved away due to the lack of typing. Any degree of typing would be helpful. Does it support typing yet?
godd2 · 3 months ago
Ruby has always been typed.

Deleted Comment

godd2 commented on Bad Apple but it's 6,500 regexes that I search for in Vim   eieio.games/blog/bad-appl... · Posted by u/vortex_ape
junon · a year ago
Very cool. Having done a bit of NES dev I can imagine this wasn't super straightforward to make performant for the graphics, given you can typically only have a few sprites on a row before the NES starts to 'dissolve' them (not sure the term).

I wonder if it's using the background tile map for this instead of sprites, though that's also an impressive amount of graphics bandwidth.

> with full audio playback rate (44.2kHz)

The audio being so clear is also impressive, is that something that the card extends? IIRC the PCM channel on the NES isn't anywhere near that bitrate, and is also 8-bit sample size.

godd2 · a year ago
> I wonder if it's using the background tile map for this instead of sprites

Yes, it's all background tiles being loaded continuously from the SD card. We created the tiles with a custom tile de-maker.

godd2 commented on Bad Apple but it's 6,500 regexes that I search for in Vim   eieio.games/blog/bad-appl... · Posted by u/vortex_ape
junon · a year ago
Very cool. Having done a bit of NES dev I can imagine this wasn't super straightforward to make performant for the graphics, given you can typically only have a few sprites on a row before the NES starts to 'dissolve' them (not sure the term).

I wonder if it's using the background tile map for this instead of sprites, though that's also an impressive amount of graphics bandwidth.

> with full audio playback rate (44.2kHz)

The audio being so clear is also impressive, is that something that the card extends? IIRC the PCM channel on the NES isn't anywhere near that bitrate, and is also 8-bit sample size.

godd2 · a year ago
The bitrate of the PCM is determined based on how quickly you can write a byte to the register. The fastest you could write general data is once every 6 cycles, which gives ~298 MHz of sample rate, so 44.2 kHz is easily doable if that's all you want to do with the CPU.
godd2 commented on Possible to detect an industrial civilization in geological record? (2018)   cambridge.org/core/journa... · Posted by u/pseudolus
jimhefferon · 2 years ago
It is the drizzle of tiny particles that wears away.
godd2 · 2 years ago
There are craters on the moon that are billions of years old. Also, we could probably bury tablets and artifacts.

u/godd2

KarmaCake day116March 4, 2014View Original