Readit News logoReadit News
gkedzierski commented on QSBS Limits Raised   mintz.com/insights-center... · Posted by u/tomasreimers
mehulashah · 2 months ago
Its funny. Generally, people in the startup world frowned on this bill because of the cuts to essential services. Nonetheless, we’re thrilled about the expansion of QSBS. Perhaps there’s always a silver lining.
gkedzierski · 2 months ago
Section 174 being revoked (for US based R&D) is probably an even larger immediate benefit.
gkedzierski commented on JetBrains Fleet drops support for Kotlin Multiplatform   blog.jetbrains.com/kotlin... · Posted by u/konradkissener
FrozenSynapse · 6 months ago
Copilot in VS Code has model options, the new agent is available in VSC Insiders that will implement full features and show it's changes in a diff viewer. Jetbrain IDEs don't have the option to change models
gkedzierski · 6 months ago
And their default model is pretty bad in JS/TS world. (but great in C#) Copilot works great for every language but the plugin integration into JetBrains IDEs is not as deep.
gkedzierski commented on Why Tracebit is written in C#   tracebit.com/blog/why-tra... · Posted by u/mrcsharp
wavemode · 7 months ago
In Kubernetes at least you may benefit from the ability to write custom conteillers. But I agree with you that the need for this is relatively niche.
gkedzierski · 7 months ago
I run a monitoring startup (StackScout) where I'm rewriting the main API from PHP to C#, but the actual agent you install on your servers (so typical systems programming) is and will stay written in Go. It's ok to not have all your tech stack in a single language.
gkedzierski commented on Bench accounting services shutting down   bench.co/... · Posted by u/knuckleheads
knuckleheads · 8 months ago
Just got an email from them out of nowhere and they are closing down more or immediately. Very surprising.
gkedzierski · 8 months ago
With how much they were charging and how little service they were providing, I can't comprehend how they've never been able to figure out the business model.
gkedzierski commented on Europe's new heavy-lift rocket, Ariane 6, made its inaugural flight   esa.int/Enabling_Support/... · Posted by u/gostsamo
gkedzierski · a year ago
This is great! Now we're waiting for Themis to become a reality.
gkedzierski commented on Europe probes Microsoft's €15M stake in AI upstart Mistral   theregister.com/2024/02/2... · Posted by u/neverrroot
neverrroot · a year ago
It's tough, it's also part of the reason so little is done here, just compare the size of market capitalization of say DAX40 (German top 40) or CAC40 (French top 40):

DAX40 $1.9T

CAC40 $2.8T

There are single companies in US that exceed both of these values.

gkedzierski · a year ago
EURO STOXX 50 would probably be a better benchmark, which has a total market cap of around €4.0T, which is more than any single company. (your general point stands though, it's nowhere near the US market)
gkedzierski commented on Unity Software cutting 25% of staff in 'company reset' continuation   reuters.com/technology/un... · Posted by u/nycdatasci
__loam · 2 years ago
I don't think the industry does need unity. Godot is quickly becoming the engine of choice for smaller projects and Unreal exists for larger and more complex ones.
gkedzierski · 2 years ago
Unfortunately the founder has some particular opinions on game engine performance https://gist.github.com/devshgraphicsprogramming/faa1f98f656...
gkedzierski commented on A* tricks for videogame path finding   timmastny.com/blog/a-star... · Posted by u/azhenley
YesBox · 2 years ago
Im working on a city builder[0] where you can see inside homes. Expanding on point 1...

1. The streets have their own graph, as does each individual building. There's an address book; each building stores the driveway tile connecting to the street graph here.

2. Pathing inside homes uses A*. In order to make this extra fast, I bake the 8-directional egress weights for each tile in the building/yard.

2b. This gets condensed down into a 16-bit bitmask (2 bit chunks, 8 directions) and then stored in a hash table

2c. Each bit-chunk has four possible states:

FULL_BLOCK (e.g. a wall)

HARD_BLOCK (e.g. a large object that prevents walking through the tile from any direction)

SOFT_BLOCK (e.g. a smaller object that prevents passage on one edge)

NO_BLOCK (e.g. an unoccupied tile, or a tile with a tiny object)

This way a unit pathing inside a building does not need to check for obstacles on every tile. This also allows units to pass through tiles with objects provided the object is not huge and is rotated in such a way that the exit and entrance edge is not blocked. Lastly, an agent can still walk through a wall if the player e.g. forgot to place a door, to prevent the simulation from breaking down.

3. I use a waypoint system (stored in a queue) for agents so they can traverse through the different graph hierarchies with ease. This is also used to e.g. tell the unit to walk to their car first if they are driving.

4. Pathing on the street uses a different method (though still utilizes a baked graph) that makes it extra zippy.

[0] https://store.steampowered.com/app/2287430/Metropolis_1998/

gkedzierski · 2 years ago
Have you considered making video dev logs? That’s very well thought out, and I love the art style!

u/gkedzierski

KarmaCake day51January 6, 2017
About
https://gregkedzierski.com/essays/
View Original