Dead Comment
It has no merit. Do you look at your hobbies as wasting your life? I certainty don't. My alone time playing video games is just as important to me as when I'm going hiking or camping with friends.
Dead Comment
Once in a while we get programmers wanting to disrupt mathematical notation for whatever reason... Worst I've seen so far was one arguing that equations should be written with long variable names (like in programming) instead of single letters and Greek letters. Using turns because it's a little easier in specific programming cases is just as short-sighted, I'd say, it doesn't "scale out" to the myriad of other applications of angles.
It boggles the mind, truly!
Ummm, actually it did. The Taylor-series of sine and cosine is the simplest when they work with radians. Euler's formula (e^ix = cosx + isinx) is the simplest when working with radians.
Of course you can work in other units, but you'll need to insert the appropriate scaling factors all over the place.
"Turns" don't generalize to higher dimensions either. With radians you can calculate arc length on a circle by multiplying with the radius. This extends naturally to higher dimensions: a solid angle measured in steradians lets you calculate surface area on a sphere by multiplying with the radius. How do you do the same with "turns" on a sphere? You can't in any meaningful way.
At least on the workstation side - i do a lot of solidworks-based 3d modeling. The A6000 can easily, for example, raytrace in real time anything i can even find to throw at it. Like models that Solidworks still has trouble opening and rendering normally can raytrace instantly.
What part of workstation software is still GPU bound at this point on high end GPU's?
I guess if CAM was taking more advantage of GPU's, i could see it useful there, but on the modeling side, i honestly don't get it.