Nothing preventing them from making an <If condition={…}>…<Else>… component
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Nothing preventing them from making an <If condition={…}>…<Else>… component
My point is this is not a syntax decision that React made, but svelte's syntax was (as far as I can tell) a decision.
I'm 39, born in 1983, so I have serious nostalgia around Windows 95. I was 12 when it came out, my parents bought a Dell when it was new and those years were very formative for me. I assumed that nostalgia would be the only driver to do this... But you weren't born until ~8 years after it was released. I'm genuinely curious (and impressed!)
I love pixel art, and Windows 95 looks so cute!
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In a great many chat (as in one-to-many group chat as in, say, IRC -- where the 'C' stands for "chat" btw) it's perfectly okay when people join and start with just "hello".
I think TFA meant to write: "please don't say just hello in PMs to coworkers".
Not all chats revolves around leveraging synergies to maximize shareholders value while at work.
> Imagine calling someone on the phone, going hello! then putting them on hold.
I literally start every call with “hello” and then I pause to see if they're there…
Godots signals are such a huge step up over Unity's built in classes having a lack of modularity.
How do you even make sense of that? Godot vs Unity basically have the same scene/node/component model except Godot does it better imo. Eg) What is the difference between a prefab vs a scene in Unity anyways? Basically nothing, it's just (I'm speculating) a tech debt mistake in their design, probably still going because of how light maps work today.
Unity's advantage over Godot is it's 3D renderer, built in physX, il2cpp backend for C#, profiler, general runtime performance and console support.
Godots design is objectively more cohesive, as Unity has simply splintered into 10 different design directions since ~2018.
I'm not trying to be a hater, I just think signals are a huge advantage for writing modular, simple stuff in Godot. I think there's plenty of great reasons to prefer Unity to Godot but "signals" is not one of em.
It is just so confusing to me and took me over a day to get a simple menu aligned how I wanted
it might just be me not understanding how it works though