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dweekly commented on Blue-collar jobs are gaining popularity as AI threatens office work   nbcnews.com/business/busi... · Posted by u/geox
dweekly · 11 days ago
Mentioned in the article text, but not the title, is the fact that blue collar work typically does not require a college degree. You can start getting paid immediately after high school. Contrasted with a possible alternate path of four to five years of undergrad at a third tier college paying $80k/yr and financed at an 11% APR...

The real secular arc here predating the GenAI rush has been the decreasing ROI of a generic college degree.

dweekly commented on GPTs and Feeling Left Behind   whynothugo.nl/journal/202... · Posted by u/Bogdanp
dweekly · 17 days ago
> "anything beyond writing a simple function always leads to useless junk."

A strong statement like this was a reasonable take six months ago, perhaps. But with Claude Opus 4.1, o3-codex/gpt5, and Gemini Pro 2.5 this statement is pretty simply disproven with half an hour with them.

Just last week I spent an afternoon rewriting an old Android app that was done in butterknife and got something functional and tested in a few hours. It involved an 8,000 line diff. The work had been quoted to me by a contractor as likely to take 3-4 months and cost tens of thousands of dollars.

I designed a new website for my wife's band with a custom player widget, carousel photos, fully adaptive to large and small screens, good accessibility features, built from easy to edit JSON, SEO-optimized with microformats, and fast-loading. The first version I got running in 15 minutes. The final polished version took a few more days of ducking onto my laptop a few minutes here and there during an event. Without AI this would have taken me weeks to pull off and wouldn't have looked nearly as nice.

IMO part of the key to the flow here is to avoid a temptation to one shot. First establish ground rules for working together in your AGENTS.md/CLAUDE.md that lays out your software engineering best principles (use git semantics, write out your plans, add lint and tests to commit hooks...). Then have it read through existing code and architecture. Then carefully put together an architecture and set of constraints into your README/PRD. Then build a high level engineering plan divided up into sequences tasks and write it down (vs just keeping in context). Only then do you allow any code to start to get written. And yes, you still need to supervise it (and iterate on your AGENTS/CLAUDE to avoid repeating yourself). But yeah, it's about 10-100x faster than me now with a flow like that. (Context on me: been programming 40 years, Stanford CS, ACM international programming competition finalist.)

This new flow is extremely fun and addictive. It's also a new thing that uses technical knowledge but isn't exactly the same thing as coding. It's like having a pool of hard working inexpensive idiot savant never-worked-in-industry interns at your beck and call - the more you pour into giving them context and process, the better results you are gonna get.

dweekly commented on Gemini 2.5 Deep Think   blog.google/products/gemi... · Posted by u/meetpateltech
highfrequency · a month ago
Approach is analogous to Grok 4 Heavy: use multiple "reasoning" agents in parallel and then compare answers before coming back with a single response, taking ~30 minutes. Great results, though it would be more fair for the benchmark comparisons to be against Grok 4 Heavy rather than Grok 4 (the fast, single-agent model).
dweekly · 25 days ago
Dumb (?) question but how is Google's approach here different than Mixture of Experts? Where instead of training different experts to have different model weights you just count on temperature to provide diversity of thought. How much benefit is there in getting the diversity of thought in different runs of the same model versus running a consortium of different model weights and architectures? Is there a paper contrasting results given fixed computation between spending that compute on multiple runs of the same model vs different models?
dweekly commented on Gemini 2.5 Deep Think   blog.google/products/gemi... · Posted by u/meetpateltech
amelius · a month ago
It could be that your problem was too simple to justify the use of Deep Think.

But yes, Google should have figured that out and used a less expensive mode of reasoning.

dweekly · a month ago
"I'm sorry but that wasn't a very interesting question you just asked. I'll spare you the credit and have a cheaper model answer that for you for free. Come back when you have something actually challenging."
dweekly commented on Vibe code is legacy code   blog.val.town/vibe-code... · Posted by u/simonw
dabber21 · a month ago
we need a mandatory warning label for any services that were vibe coded.

I really don't want to sign up for a service and then get my shit leaked immediately

dweekly · a month ago
It will be interesting to see when this inverts - when it becomes scary to use an application that has only had humans review it and declare it safe and secure.
dweekly commented on Impact of PCIe 5.0 Bandwidth on GPU Content Creation and LLM Performance   pugetsystems.com/labs/art... · Posted by u/zdw
dweekly · 2 months ago
Fascinating and (to me) unintuitive result that these cards don't seem bandwidth constrained at PCI 4x16; the update to PCI 5x16 doesn't seem like it has any measurable impact on performance, allowing a PCI 5x8 configuration that "saves" some of your lanes at seemingly no penalty.

I wonder if we will have to wait another generation of cards (and apps) to make full use of a PCI 5x16 connection?

dweekly commented on Introduction to the A* Algorithm (2014)   redblobgames.com/pathfind... · Posted by u/auraham
hoseja · 2 months ago
See the target/know which direction it is? Go that direction unless you see an obstacle, in that case go around the obstacle, eventually even backtracking if it turns out the obstacle was worse than you could see. Don't see/know the target? Brownian motion until you do or get tired. Have pathfinded to the target previously? The shortest path you saw while walking there.

Al these require deep and complicated simulation of the entity though instead of solving a graph problem from omniscient perspective. Many topdown games really break my immersion when I see things just blatantly a-staring places.

Basically, things usually have limited information and it's weird to see them behave as if they don't. Plus on grids there's the cringe "diagonal and then straight" movement pattern.

dweekly · 2 months ago
I'm not sure your complaint is actually that A* is bad, it's that the heuristic function is unfair (to the player, by giving the mob data they shouldn't have). A more sophisticated game could use a more interesting function like an estimate as to what direction the player's movement sound would be heard from.
dweekly commented on Ask HN: What API or software are people using for transcription?    · Posted by u/indigodaddy
dweekly · 3 months ago
AssemblyAI's Universal ASR has got really impressive WER compared to Google Cloud Voice or Nova. I'm looking forward to their rolling out Slam-1's textual prompting, which will let you use plain English to describe the domain/context of the recording. Very reasonably priced. I've used it on about 10,000 speech hours for a service I built. As a bonus, it also can produce PII redacted audio files and transcripts for a very reasonable price. That used to be hugely tedious and expensive work.
dweekly commented on A look at Cloudflare's AI-coded OAuth library   neilmadden.blog/2025/06/0... · Posted by u/itsadok
dweekly · 3 months ago
An approach I don't see discussed here is having different agents using different models critique architecture and test coverage and author tests to vet the other model's work, including reviewing commits. Certainly no replacement for human in the loop but it will catch a lot of goofy "you said to only check in when all the tests pass so I disabled testing because I couldn't figure out how to fix the tests".
dweekly commented on Why are smokestacks so tall?   practical.engineering/blo... · Posted by u/azeemba
einpoklum · 3 months ago
I leafed through that page, and it still seems like the answer is: "To make sure the pollutants are dispersed and/or carried away enough to reduce exposure of people around the base."

Am I wrong?

dweekly · 3 months ago
You're right, but the less intuitive part is that the stack makes the air rise much more quickly; the exit velocity is higher the taller the stack.

u/dweekly

KarmaCake day3546June 26, 2007
About
David E. Weekly; ran R&D teams for Facebook, Google, and Capital One, founder of Medcorder, Drone.VC, PBwiki, Mexican.VC, Hacker Dojo, SuperHappyDevHouse. Long history of hackery and tomfoolery, MP3s, computer graphics, flying helicopters and planes.

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