Readit News logoReadit News

Deleted Comment

dom0 commented on Animals We Ate into Extinction   britannica.com/list/6-ani... · Posted by u/shawndumas
dom0 · 8 years ago
> Humans are not always great at self-moderation

Humans are never great at self-moderation.

dom0 commented on Keyboard latency   danluu.com/keyboard-laten... · Posted by u/darwhy
jetpacktuxedo · 8 years ago
False. You can bend the leaf of a cherry MX switch into all sorts of wild shapes to move the tactile event up and down the press, but the actuation will stay in largely the same place. If you browse the force curves from the link I posted above, you can see that some switches (cherry MX Brown, for example) actuate well after the tactile event.

The tactile event on a Cherry MX Brown is ~1mm into the travel distance, and the actual actuation is ~2mm in. Kaihua Box Orange switches (still an MX-style switch) is an even better example of that. Kaihua Speed Bronze has the actuation point inside of the tactile bump instead of after the bump. I can't find any examples of switches that actuate _before_ the tactile bump (mostly because why would anyone design that?), but tactility and actuation are not inherently tied together in cherry MX switches, either.

They are both handled by a two-part leaf, which you can sort of see in some of the pictures on Deskthority[1]. There are two legs on the slider that have a surface to them that determines the tactility (or lack thereof in the case of linear switches) that slide linearly up and down the top leaf, which flexes it until it makes contact with the bottom leaf. That contact causes the actuation. All of the tactility is determined bu the shape of the slider legs.

[1] https://deskthority.net/wiki/Cherry_MX#Construction

dom0 · 8 years ago
So you are saying that what makes the tactility (the slider moving on the spring) and that what makes the contact (the slider moving the spring until it touches some other metal) are the same, which is exactly what I said ("mechanically connected").

How the making or breaking of the contact is related in terms of travel to the key press force doesn't have much to do with that.

The point I made was simply that on other kinds of keyboards the two are not related. On a rubber mat keyboard you can keep the dome depressed yet not actuate, for example. The collapse of the dome is also harder to control than the resistance against the spring. That makes preloading harder.

dom0 commented on Choosing between names and identifiers in URLs   cloudplatform.googleblog.... · Posted by u/bussetta
yathern · 8 years ago
Great post - I quite like the stackoverflow.com style of `stackoverflow.com/questions/<question-id>/<question-title>`, where <question-title> can be changed to anything, and the link still works.

This allows for easy URL readability, while also having a unique ID.

In the context of this post (the library example) that would look like

library.com/books/1as03jf08e/Moby-Dick/

dom0 · 8 years ago
A bunch of news sites use similar URL parsing; they tend to not care about the "slug" either. I think this is, in the general case, the best way.
dom0 commented on Ask HN: Is it too late to get into Bitcoin or cryptocurrency in general?    · Posted by u/eibrahim
dom0 · 8 years ago
It is positively the correct time to shovel some money into the trash fire ^W ^W ^W ^W ^W ^W ^W invest wisely, in BTC.
dom0 commented on Pixel 2 is hiding a custom Google SoC for image processing   arstechnica.com/gadgets/2... · Posted by u/kartD
mtgx · 8 years ago
For the same reason Google's TPU was an order of magnitude more efficient than Nvidia's previous "pure" GPUs, or why video codec accelerators are also faster and more efficient than GPUs for video decoding. The GPU is still pretty "general purpose" compared to a chip that only does image processing and not much else.

I hope Google will eventually reveal if the IPU shares any DNA with the TPU at all.

dom0 · 8 years ago
> or why video codec accelerators are also faster and more efficient than GPUs for video decoding

encoders: also much higher quality

dom0 commented on The Forgotten Mystery of Inertia   americanscientist.org/art... · Posted by u/tomcam
KGIII · 8 years ago
We can accurately predict lensing well enough to see the impact on particles of light - over billions of miles. We can't explain it.

The universe is still full of many mysteries. If we knew the why, we'd stop doing science. Our understanding is incomplete and that's okay. It gives our species something to strive for.

Do you really understand particle physics well enough to truly understand how your cell phone works? We can predict, model, and observe. We can get results. We don't necessarily know or why the results are the way they are.

Edited to add: I find it interesting enough to sometimes point out that we used electricity before we even knew about electrons. Being able to do something doesn't mean understanding.

We used simple machines, long before we understood them.

dom0 · 8 years ago
> We used simple machines, long before we understood them.

There are infinitely many examples of this, from metallurgy to rolling bearings to gears (gear reduction has nothing to do with teeths), medicine, astronomy (humans have predicted the motion of the stars for thousands of years), ...

dom0 commented on Keyboard latency   danluu.com/keyboard-laten... · Posted by u/darwhy
jetpacktuxedo · 8 years ago
>In tacticale switches the bump and the making of the contact are mechanically connected.

Nope! This is rarely (if ever?) the case. In alps switches, for example, there are two totally separate leafs, one of which handles the tactile feeling and the other of which is responsible for the actual actuation. If you browse through Haata's Plotly[1] you can see that many switches actuate well after the tactile bump. Though they are often pretty closely related in terms of their depth in the keypress, they are wholly unrelated from one another mechanically.

[1] https://plot.ly/~haata

dom0 · 8 years ago
> Nope! This is rarely (if ever?) the case.

Cherry MX.

dom0 commented on Keyboard latency   danluu.com/keyboard-laten... · Posted by u/darwhy
mjw1007 · 8 years ago
That's effectively providing a definition of the latency he's discussing, not an explanation of why that's the sort of latency he finds interesting.

But I see he does goes on to say that he cares about game performance, rather than typing experience: « If, for example, you’re playing a game and start dodging when you see something happen, you have pay the cost of the key movement, which is different for different keyboards. »

For me, I don't care about the time after switch activation, rather about time after the tactile feedback (the "click"). Ideally the character would appear on the screen at the same time as the click; not after, and not before. If a keyboard can 'cheat' and activate the switch before that and hide some latency, that's fine by me.

dom0 · 8 years ago
Seasoned gamers preload keys they are anticipating to use. On my keyboard I have less than a millimeter of travel from the preloaded point I use (which is right in front of the tactile bump and is quickly trained) to actuation.

In tacticale switches the bump and the making of the contact are mechanically connected.

Using the moment of finger/key contact quite obviously selects for travel, among other things.

u/dom0

KarmaCake day4157August 26, 2016View Original